private ICall_RenderToTexture_Setup ( |
||
self | ||
width | int | |
height | int | |
pixelFormat | int | |
flag | uint | |
color | System.Vector4 | |
useDepth | bool | |
screenRatio | float | |
antiAliasQuality | int | |
texLeft | int | |
texRight | int | |
texTop | int | |
texBottom | int | |
return | void |