ScriptRuntime.RenderToTexture.ICall_RenderToTexture_Setup C# (CSharp) Method

ICall_RenderToTexture_Setup() private method

private ICall_RenderToTexture_Setup ( RenderToTexture self, int width, int height, int pixelFormat, uint flag, System.Vector4 &color, bool useDepth, float screenRatio, int antiAliasQuality, int texLeft, int texRight, int texTop, int texBottom ) : void
self RenderToTexture
width int
height int
pixelFormat int
flag uint
color System.Vector4
useDepth bool
screenRatio float
antiAliasQuality int
texLeft int
texRight int
texTop int
texBottom int
return void
        private static extern void ICall_RenderToTexture_Setup(RenderToTexture self,int width,int height,int pixelFormat
            , uint flag, ref Vector4 color, bool useDepth
			,float screenRatio,int antiAliasQuality,int texLeft,int texRight,int texTop,int texBottom);