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ScreenManagement
GameScreen
HandleInput
ScreenManagement.GameScreen.HandleInput C# (CSharp) Method
GameScreen Class Documentation
Mostra file
Open project: giladgray/XNA-ScreenManager
HandleInput()
public
abstract
method
Allows the screen to handle user input. Unlike Update, this method is only called when the screen is active, and not when some other screen has taken the focus.
public
abstract
HandleInput
(
InputState
input
) :
void
input
InputState
return
void
public abstract void HandleInput(InputState input);
GameScreen
Draw
ExitScreen
HandleInput
LoadContent
UnloadContent
Update
UpdateTransition