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SFML
Graphics
Texture
sfTexture_updateFromWindow
SFML.Graphics.Texture.sfTexture_updateFromWindow C# (CSharp) Method
Texture Class Documentation
Mostra file
Open project: SFML/SFML.Net
sfTexture_updateFromWindow()
private
method
private
sfTexture_updateFromWindow
(
IntPtr
texture
,
IntPtr
window
,
uint
x
,
uint
y
) :
void
texture
System.IntPtr
window
System.IntPtr
x
uint
y
uint
return
void
static extern void sfTexture_updateFromWindow(IntPtr texture, IntPtr window, uint x, uint y);
Texture
Bind
CopyToImage
Destroy
GenerateMipmap
Texture
ToString
Update
sfTexture_bind
sfTexture_copy
sfTexture_copyToImage
sfTexture_create
sfTexture_createFromFile
sfTexture_createFromImage
sfTexture_createFromMemory
sfTexture_createFromStream
sfTexture_destroy
sfTexture_generateMipmap
sfTexture_getMaximumSize
sfTexture_getNativeHandle
sfTexture_getSize
sfTexture_getTexCoords
sfTexture_isRepeated
sfTexture_isSmooth
sfTexture_isSrgb
sfTexture_setRepeated
sfTexture_setSmooth
sfTexture_setSrgb
sfTexture_updateFromImage
sfTexture_updateFromPixels
sfTexture_updateFromRenderWindow
sfTexture_updateFromWindow