/// <summary>
/// Handles Packet, for current user, and message event.
/// </summary>
/// <param name="gameclient">User of Packet</param>
/// <param name="Message">Message for User</param>
public void ParsePacket(Session session, Message message)
{
var Response = new Message(2121);
session.SendPacket(Response);
Response = new Message(294);
Response.WriteString("model_f"); // Room Model
Response.WriteInt32(1); // id ?
session.SendPacket(Response);
Response = new Message(3248);
Response.WriteString("floor");
Response.WriteInt32(0);
session.SendPacket(Response);
Response = new Message(3248);
Response.WriteString("landscape");
Response.WriteString("0.0");
session.SendPacket(Response);
Response = new Message(3323);
Response.WriteInt32(4);
session.SendPacket(Response);
Response = new Message(3840);
session.SendPacket(Response);
Response = new Message(1794);
Response.WriteInt32(0);
session.SendPacket(Response);
Response = new Message(369);
Response.WriteInt32(142641);
session.SendPacket(Response);
}