public void Update()
{
if (!compatible || !HighLogic.LoadedSceneIsEditor)
{
return;
}
UpdateTankType();
UpdateUtilization();
CalculateMass();
EditorLogic editor = EditorLogic.fetch;
if (editor.editorScreen == EditorScreen.Actions && EditorActionGroups.Instance.GetSelectedParts().Contains(part))
{
TankWindow.ShowGUI(this);
}
}