Reactor.RMaterial.Prepare C# (CSharp) Method

Prepare() private method

private Prepare ( RSceneNode node ) : void
node RSceneNode
return void
        internal void Prepare(RSceneNode node)
        {
            EffectParameter param;
            try
            {
                param = shader.GetParameterBySemantic("View");
                param.SetValue(REngine.Instance._camera.viewMatrix);
            }
            catch { }

            try
            {
                param = shader.GetParameterBySemantic("ViewProjection");
                param.SetValue(REngine.Instance._camera.ViewProjectionMatrix.matrix);
            }
            catch { }

            try
            {
                param = shader.GetParameterBySemantic("World");
                param.SetValue(node.Matrix);
            }
            catch { }

            try
            {
                param = shader.GetParameterBySemantic("WorldViewProjection");
                param.SetValue(node.Matrix * REngine.Instance._camera.ViewProjectionMatrix.matrix);
            }
            catch { }

            try
            {

                param = shader.GetParameterBySemantic("RLight");
                if (node != null)
                {
                    //param.StructureMembers;
                    //param.Elements["Rlights"].SetValue(RLightingFactory.Instance.GetClosestActiveLights(node.Position));
                }
                else
                {
                    //param.SetValue(RLightingFactory.Instance.GetClosestActiveLights(REngine.Instance._camera.Position.vector));
                }
            }
            catch { }
        }