public void Draw(SpriteBatch spriteBatch)
{
spriteBatch.Draw(_hud, new Vector2(0, 0), Color.White);
spriteBatch.DrawString(_font, string.Format("Time: {0}:{1}:{2} ", World.ElapsedTime.Minutes, World.ElapsedTime.Seconds , World.ElapsedTime.Milliseconds), new Vector2(300, 10), Color.Black);
spriteBatch.DrawString(_font, "P1 Lap : " + _players[0].Lap + "/" + _map.Laps, new Vector2(10, 10), Color.Black);
if (_players.Count > 1 && _players[1].Control.Accelerate == Keys.W)
{
spriteBatch.DrawString(_font, "P2 Lap : " + _players[1].Lap + "/" + _map.Laps, new Vector2(650, 10), Color.Black);
}
}