public static void DrawTexture(Texture texture, Point position, Size size, GraphicsEventArgs canvas)
{
var origRes = Game.Resolution;
float aspectRaidou = origRes.Width / (float)origRes.Height;
PointF pos = new PointF(position.X / (1080 * aspectRaidou), position.Y / 1080f);
SizeF siz = new SizeF(size.Width / (1080 * aspectRaidou), size.Height / 1080f);
canvas.Graphics.DrawTexture(texture, pos.X * Game.Resolution.Width, pos.Y * Game.Resolution.Height, siz.Width * Game.Resolution.Width, siz.Height * Game.Resolution.Height);
}