void Update()
{
// Set cam stuff
airshipMainCam.camFollowPlayer = true;
airshipMainCam.SuicideCam();
// Turn on particles
fireShipParticles.SetActive(true);
m_myRigid.useGravity = false;
// Time until the player state resets
timerUntilReset -= Time.deltaTime;
if (timerUntilReset < 0.0f || SelectButtonReleased())
{
// Try sending the airship back into control mode
//m_stateManager.SetPlayerState(EPlayerState.Roulette);
m_stateManager.SetPlayerState(EPlayerState.Control);
}
//Make controller vibrate - update every second
InputManager.SetControllerVibrate(gameObject.tag, boostRumbleStr, boostRumbleStr, boostRumbleDurr, true);
}