static GLBitmap()
{
isLittleEndian = BitConverter.IsLittleEndian;
}
public GLBitmap(int w, int h, byte[] rawBuffer, bool isInvertImage)
GLBitmap::GLBitmap ( |
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GLBitmap::GLBitmap ( PixelFarm bmp, bool isInvertImage ) : System | |
GLBitmap::GLBitmap ( int w, int h, |
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GLBitmap::GLBitmap ( int w, int h, byte rawBuffer, bool isInvertImage ) : System | |
GLBitmap::GLBitmap ( int textureId, int w, int h ) : System | |
GLBitmap::GLBitmap ( int w, int h, int rawIntBuffer, bool isInvertImage ) : System |