PersistentTrails.Utilities.LoadTexture C# (CSharp) Method

LoadTexture() public static method

public static LoadTexture ( Texture2D &tex, string fileName ) : void
tex UnityEngine.Texture2D
fileName string
return void
        public static void LoadTexture(ref Texture2D tex, string fileName)
        {
            if (File.Exists(PlugInDataPath + fileName))
            {
                Debug.Log(String.Format("Loading Texture - file://{0}{1}", PlugInIconPath, fileName));
                WWW img1 = new WWW(String.Format("file://{0}{1}", PlugInIconPath, fileName));
                //Debug.Log("image loaded");
                img1.LoadImageIntoTexture(tex);
                //Debug.Log("image in texture");
            }
            else {
                Debug.LogWarning("File does not exist: " + PlugInIconPath + fileName);
            }
        }

Usage Example

Esempio n. 1
0
 public static void LoadAssets()
 {
     Utilities.LoadTexture(ref IconNoRecording, "Main-NoRecordingAL.png");
     Utilities.LoadTexture(ref IconRecording, "Main-RecordingAL.png");
 }