protected void SavePrimsXml2(string module, string[] cmdparams)
{
if (cmdparams.Length > 5)
{
m_sceneManager.SaveNamedPrimsToXml2(cmdparams[3], cmdparams[4]);
}
else
{
m_sceneManager.SaveNamedPrimsToXml2("Primitive", DEFAULT_PRIM_BACKUP_FILENAME);
}
}