void EventManager_OnPrimsLoaded(Scene s)
{
// let's sniff all the user names referenced by objects in the scene
m_log.DebugFormat("[USER MANAGEMENT MODULE]: Caching creators' data from {0} ({1} objects)...", s.RegionInfo.RegionName, s.GetEntities().Length);
s.ForEachSOG(delegate(SceneObjectGroup sog) { CacheCreators(sog); });
}