private void client_OnBakeTerrain(IClientAPI remoteClient)
{
// Not a good permissions check (see client_OnModifyTerrain above), need to check the entire area.
// for now check a point in the centre of the region
if (m_scene.Permissions.CanIssueEstateCommand(remoteClient.AgentId, true))
{
InterfaceBakeTerrain(null); //bake terrain does not use the passed in parameter
}
}