OpenSim.Framework.SLUtil.SLAssetTypeToContentType C# (CSharp) Method

SLAssetTypeToContentType() public static method

public static SLAssetTypeToContentType ( int assetType ) : string
assetType int
return string
        public static string SLAssetTypeToContentType(int assetType)
        {
            switch ((AssetType)assetType)
            {
                case AssetType.Texture:
                    return "image/x-j2c";
                case AssetType.Sound:
                    return "audio/ogg";
                case AssetType.CallingCard:
                    return "application/vnd.ll.callingcard";
                case AssetType.Landmark:
                    return "application/vnd.ll.landmark";
                case AssetType.Clothing:
                    return "application/vnd.ll.clothing";
                case AssetType.Object:
                    return "application/vnd.ll.primitive";
                case AssetType.Notecard:
                    return "application/vnd.ll.notecard";
                case AssetType.Folder:
                    return "application/vnd.ll.folder";
                case AssetType.RootFolder:
                    return "application/vnd.ll.rootfolder";
                case AssetType.LSLText:
                    return "application/vnd.ll.lsltext";
                case AssetType.LSLBytecode:
                    return "application/vnd.ll.lslbyte";
                case AssetType.TextureTGA:
                case AssetType.ImageTGA:
                    return "image/tga";
                case AssetType.Bodypart:
                    return "application/vnd.ll.bodypart";
                case AssetType.TrashFolder:
                    return "application/vnd.ll.trashfolder";
                case AssetType.SnapshotFolder:
                    return "application/vnd.ll.snapshotfolder";
                case AssetType.LostAndFoundFolder:
                    return "application/vnd.ll.lostandfoundfolder";
                case AssetType.SoundWAV:
                    return "audio/x-wav";
                case AssetType.ImageJPEG:
                    return "image/jpeg";
                case AssetType.Animation:
                    return "application/vnd.ll.animation";
                case AssetType.Gesture:
                    return "application/vnd.ll.gesture";
                case AssetType.Simstate:
                    return "application/x-metaverse-simstate";
                case AssetType.FavoriteFolder:
                    return "application/vnd.ll.favoritefolder";
                case AssetType.Link:
                    return "application/vnd.ll.link";
                case AssetType.LinkFolder:
                    return "application/vnd.ll.linkfolder";
                case AssetType.CurrentOutfitFolder:
                    return "application/vnd.ll.currentoutfitfolder";
                case AssetType.OutfitFolder:
                    return "application/vnd.ll.outfitfolder";
                case AssetType.MyOutfitsFolder:
                    return "application/vnd.ll.myoutfitsfolder";
                case AssetType.Unknown:
                default:
                    return "application/octet-stream";
            }
        }