public void ResolveOrder(Actor self, Order order)
{
if (!Enabled)
return;
switch (order.OrderString)
{
case "DevAll":
{
enableAll ^= true;
allTech = fastCharge = fastBuild = disableShroud = unlimitedPower = buildAnywhere = enableAll;
if (enableAll)
{
self.Owner.Shroud.ExploreAll();
var amount = order.ExtraData != 0 ? (int)order.ExtraData : info.Cash;
self.Trait<PlayerResources>().GiveCash(amount);
}
else
self.Owner.Shroud.ResetExploration();
self.Owner.Shroud.Disabled = DisableShroud;
if (self.World.LocalPlayer == self.Owner)
self.World.RenderPlayer = DisableShroud ? null : self.Owner;
break;
}
case "DevEnableTech":
{
allTech ^= true;
break;
}
case "DevFastCharge":
{
fastCharge ^= true;
break;
}
case "DevFastBuild":
{
fastBuild ^= true;
break;
}
case "DevGiveCash":
{
var amount = order.ExtraData != 0 ? (int)order.ExtraData : info.Cash;
self.Trait<PlayerResources>().GiveCash(amount);
break;
}
case "DevGrowResources":
{
foreach (var a in self.World.ActorsWithTrait<ISeedableResource>())
for (var i = 0; i < info.ResourceGrowth; i++)
a.Trait.Seed(a.Actor);
break;
}
case "DevVisibility":
{
disableShroud ^= true;
self.Owner.Shroud.Disabled = DisableShroud;
if (self.World.LocalPlayer == self.Owner)
self.World.RenderPlayer = DisableShroud ? null : self.Owner;
break;
}
case "DevPathDebug":
{
pathDebug ^= true;
break;
}
case "DevGiveExploration":
{
self.Owner.Shroud.ExploreAll();
break;
}
case "DevResetExploration":
{
self.Owner.Shroud.ResetExploration();
break;
}
case "DevUnlimitedPower":
{
unlimitedPower ^= true;
break;
}
case "DevBuildAnywhere":
{
buildAnywhere ^= true;
break;
}
default:
return;
}
Game.Debug("Cheat used: {0} by {1}", order.OrderString, self.Owner.PlayerName);
}