public Update ( CPos cell, |
||
cell | CPos | |
sprite | ||
return | void |
public void Update(CPos cell, Sprite sprite)
{
var xyz = sprite == null ? float3.Zero :
worldRenderer.Screen3DPosition(map.CenterOfCell(cell)) + sprite.Offset - 0.5f * sprite.Size;
Update(cell.ToMPos(map.Grid.Type), sprite, xyz);
}
TerrainSpriteLayer::Update ( MPos uv, |
public void UpdateCell(CPos cell) { terrain.Update(cell, theater.TileSprite(mapTiles[cell])); }