public void TeleportLureRespond(UUID requesterID, bool accept)
{
InstantMessage(Name, requesterID, String.Empty, UUID.Random(),
accept ? InstantMessageDialog.AcceptTeleport : InstantMessageDialog.DenyTeleport,
InstantMessageOnline.Offline, this.SimPosition, UUID.Zero, new byte[0]);
if (accept)
{
TeleportLureRequestPacket lure = new TeleportLureRequestPacket();
lure.Info.AgentID = Client.Self.AgentID;
lure.Info.SessionID = Client.Self.SessionID;
lure.Info.LureID = Client.Self.AgentID;
lure.Info.TeleportFlags = (uint)TeleportFlags.ViaLure;
Client.Network.SendPacket(lure);
}
}