protected AddBehaviourToPredefinedNode ( ISystemContext context, NodeState predefinedNode ) : NodeState | ||
context | ISystemContext | |
predefinedNode | NodeState | |
return | NodeState |
protected virtual NodeState AddBehaviourToPredefinedNode(ISystemContext context, NodeState predefinedNode)
{
BaseObjectState passiveNode = predefinedNode as BaseObjectState;
if (passiveNode == null)
{
return predefinedNode;
}
return predefinedNode;
}