public RendererParams ( |
||
camera | ||
userActionInEditor | UserActionInEditor | |
selectionRectangle | ||
entityCreation | ||
snapPoint | ||
return | System |
public RendererParams( Camera camera,
UserActionInEditor userActionInEditor,
Rectangle selectionRectangle,
EntityCreation entityCreation,
SnapPoint snapPoint )
{
Camera = camera ;
UserActionInEditor = userActionInEditor ;
SelectionRectangle = selectionRectangle ;
EntityCreation = entityCreation ;
SnapPoint = snapPoint ;
ItemsToRender=ItemsToRender.Everything;
}