internal void SetFaceUp(bool lFaceUp)
{
if (_faceUp == lFaceUp) return;
_faceUp = lFaceUp;
OnPropertyChanged("FaceUp");
OnPropertyChanged("RealWidth");
OnPropertyChanged("RealHeight");
OnPropertyChanged("RealCornerRadius");
if (lFaceUp)
{
PeekingPlayers.Clear();
}
}