public GTA()
{
Tick += OnTick;
KeyDown += OnKeyDown;
_menuPool = new MenuPool();
#region TrainerMenu
mainMenu = new UIMenu("YTrainer", "~b~YTrainer v0.1");
_menuPool.Add(mainMenu);
var GOptions = new UIMenuItem("World & Game Options");
mainMenu.AddItem(GOptions);
var COptions = new UIMenuItem("Vehicle Options");
mainMenu.AddItem(COptions);
var POptions = new UIMenuItem("Player Options");
mainMenu.AddItem(POptions);
var SpawnOptions = new UIMenuItem("Car Spawning");
mainMenu.AddItem(SpawnOptions);
var TOptions = new UIMenuItem("Time Options");
mainMenu.AddItem(TOptions);
var WeOptions = new UIMenuItem("Weather Options");
mainMenu.AddItem(WeOptions);
var WOptions = new UIMenuItem("Weapons Options");
mainMenu.AddItem(WOptions);
var TeOptions = new UIMenuItem("Teleports Options");
mainMenu.AddItem(TeOptions);
mainMenu.RefreshIndex();
#endregion
#region GeneralMenu
generalMenu = new UIMenu("World & Game Options", "");
_menuPool.Add(generalMenu);
generalMenu.AddItem(HUD = new UIMenuCheckboxItem("Hide Hud and Radar", false));
generalMenu.AddItem(new UIMenuItem("Save Game"));
generalMenu.AddItem(nVision = new UIMenuCheckboxItem("Night Vision", false));
generalMenu.RefreshIndex();
generalMenu.OnCheckboxChange += OnCheckboxChange;
generalMenu.OnItemSelect += OnItemSelect;
#endregion
#region VehicleMenu
carMenu = new UIMenu("Vehicle Options", "");
_menuPool.Add(carMenu);
carMenu.AddItem(CGM = new UIMenuCheckboxItem("Car GodMode", false));
carMenu.AddItem(new UIMenuItem("Flip Car"));
carMenu.AddItem(new UIMenuItem("Clean Car"));
carMenu.AddItem(DS = new UIMenuCheckboxItem("Default Station", false));
carMenu.AddItem(new UIMenuItem("Drive to Waypoint"));
carMenu.AddItem(new UIMenuItem("Stop Drive to Waypoint"));
carMenu.AddItem(VisibleC = new UIMenuCheckboxItem("Visible Car", false));
carMenu.AddItem(new UIMenuItem("Repair Car"));
carMenu.AddItem(new UIMenuItem("Open Left Front Door"));
carMenu.AddItem(new UIMenuItem("Open Right Front Door"));
carMenu.AddItem(new UIMenuItem("Open Left Rear Door"));
carMenu.AddItem(new UIMenuItem("Open Right Rear Door"));
carMenu.AddItem(new UIMenuItem("Open Hood"));
carMenu.AddItem(new UIMenuItem("Open Trunk"));
carMenu.AddItem(new UIMenuItem("Open All Car Doors"));
carMenu.AddItem(new UIMenuItem("Close Left Front Door"));
carMenu.AddItem(new UIMenuItem("Close Right Front Door"));
carMenu.AddItem(new UIMenuItem("Close Left Rear Door"));
carMenu.AddItem(new UIMenuItem("Close Right Rear Door"));
carMenu.AddItem(new UIMenuItem("Close Hood"));
carMenu.AddItem(new UIMenuItem("Close Trunk"));
carMenu.AddItem(new UIMenuItem("Close All Car Doors"));
var Colors = new List<dynamic>
{
"Red","Blue","Black","Green","White","Yellow"
};
carMenu.AddItem(CarColors = new UIMenuListItem("Change Car Color", Colors, 0));
carMenu.RefreshIndex();
carMenu.OnCheckboxChange += OnCheckboxChange;
carMenu.OnItemSelect += OnItemSelect;
carMenu.OnListChange += OnListChange;
#endregion
#region PlayerMenu
playerMenu = new UIMenu("Player Options", "");
_menuPool.Add(playerMenu);
playerMenu.AddItem(GM = new UIMenuCheckboxItem("God Mode", false));
playerMenu.AddItem(UA = new UIMenuCheckboxItem("Unlimited Ammo", false));
playerMenu.AddItem(uAbility = new UIMenuCheckboxItem("Unlimited Ability", false));
var Wanted = new List<dynamic>
{
"0",
"1",
"2",
"3",
"4",
"5",
};
playerMenu.AddItem(WantedLevel = new UIMenuListItem("Wanted Level", Wanted, 0));
playerMenu.AddItem(new UIMenuItem("Give Money"));
playerMenu.AddItem(VisibleP = new UIMenuCheckboxItem("Player Visible", false));
playerMenu.AddItem(NW = new UIMenuCheckboxItem("Never Wanted", false));
playerMenu.AddItem(new UIMenuItem("Add Health"));
playerMenu.AddItem(new UIMenuItem("Add Armour"));
playerMenu.AddItem(mRadio = new UIMenuCheckboxItem("Radio Menu", false));
playerMenu.AddItem(fastRun = new UIMenuCheckboxItem("Fast Run", false));
playerMenu.AddItem(fastSwim = new UIMenuCheckboxItem("Fast Swim", false));
playerMenu.RefreshIndex();
playerMenu.OnCheckboxChange += OnCheckboxChange;
playerMenu.OnItemSelect += OnItemSelect;
playerMenu.OnListChange += OnListChange;
#endregion
#region TimeMenu
timeMenu = new UIMenu("Time Options", "");
_menuPool.Add(timeMenu);
timeMenu.AddItem(new UIMenuItem("Slow Motion 25%"));
timeMenu.AddItem(new UIMenuItem("Slow Motion 50%"));
timeMenu.AddItem(new UIMenuItem("Slow Motion 75%"));
timeMenu.AddItem(new UIMenuItem("Normal Game Speed"));
timeMenu.AddItem(new UIMenuItem("Fast Motion"));
timeMenu.AddItem(new UIMenuItem("Noon (12)"));
timeMenu.AddItem(new UIMenuItem("AfterNoon (18)"));
timeMenu.AddItem(new UIMenuItem("Evening (23)"));
timeMenu.AddItem(new UIMenuItem("Night (5)"));
timeMenu.AddItem(new UIMenuItem("Ahead One Hour"));
timeMenu.AddItem(new UIMenuItem("Back One Hour"));
timeMenu.AddItem(SyncTime = new UIMenuCheckboxItem("Real Time", false));
var Days = new List<dynamic>
{
"Sunday", //2
"Monday",//3
"Tuesday", //4
"Thursday", //6
"Wednesday", //5
"Friday", //7
"Saturday" //1
};
timeMenu.AddItem(DOH = new UIMenuListItem("Choose Day", Days, 0));
timeMenu.RefreshIndex();
timeMenu.OnItemSelect += OnItemSelect;
timeMenu.OnListChange += OnListChange;
#endregion
#region WeatherMenu
weatherMenu = new UIMenu("Weather Options", "");
_menuPool.Add(weatherMenu);
weatherMenu.AddItem(new UIMenuItem("Blizzard"));
weatherMenu.AddItem(new UIMenuItem("Christmas"));
weatherMenu.AddItem(new UIMenuItem("Clear"));
weatherMenu.AddItem(new UIMenuItem("Clearing"));
weatherMenu.AddItem(new UIMenuItem("Clouds"));
weatherMenu.AddItem(new UIMenuItem("Extra Sunny"));
weatherMenu.AddItem(new UIMenuItem("Foggy"));
weatherMenu.AddItem(new UIMenuItem("Neutral"));
weatherMenu.AddItem(new UIMenuItem("Overcast"));
weatherMenu.AddItem(new UIMenuItem("Raining"));
weatherMenu.AddItem(new UIMenuItem("Smog"));
weatherMenu.AddItem(new UIMenuItem("Snowing"));
weatherMenu.AddItem(new UIMenuItem("Snowlight"));
weatherMenu.AddItem(new UIMenuItem("Thunder Storm"));
weatherMenu.RefreshIndex();
weatherMenu.OnItemSelect += OnItemSelect;
#endregion
#region WeaponMenu
weaponMenu = new UIMenu("Weapons Options", "");
_menuPool.Add(weaponMenu);
weaponMenu.AddItem(new UIMenuItem("Baseball Bat"));
weaponMenu.AddItem(new UIMenuItem("Knife"));
weaponMenu.AddItem(new UIMenuItem("Nightstick"));
weaponMenu.AddItem(new UIMenuItem("Crowbar"));
weaponMenu.AddItem(new UIMenuItem("Golf Club"));
weaponMenu.AddItem(new UIMenuItem("Hammer"));
weaponMenu.AddItem(new UIMenuItem("Broken Bottle"));
weaponMenu.AddItem(new UIMenuItem("Antique Cavalry Dagger"));
weaponMenu.AddItem(new UIMenuItem("Hatchet"));
weaponMenu.AddItem(new UIMenuItem("Knuckledusters"));
weaponMenu.AddItem(new UIMenuItem("Machete"));
weaponMenu.AddItem(new UIMenuItem("Flashlight"));
weaponMenu.AddItem(new UIMenuItem("Pistol"));
weaponMenu.AddItem(new UIMenuItem("Combat Pistol"));
weaponMenu.AddItem(new UIMenuItem("AP Pistol"));
weaponMenu.AddItem(new UIMenuItem("Stun Gun"));
weaponMenu.AddItem(new UIMenuItem("Pistol .50"));
weaponMenu.AddItem(new UIMenuItem("SNS Pistol"));
weaponMenu.AddItem(new UIMenuItem("Heavy Pistol"));
weaponMenu.AddItem(new UIMenuItem("Vintage Pistol"));
weaponMenu.AddItem(new UIMenuItem("Flare Gun"));
weaponMenu.AddItem(new UIMenuItem("Marksman Pistol"));
weaponMenu.AddItem(new UIMenuItem("Micro SMG"));
weaponMenu.AddItem(new UIMenuItem("SMG"));
weaponMenu.AddItem(new UIMenuItem("Assault SMG"));
weaponMenu.AddItem(new UIMenuItem("Combat PDW"));
weaponMenu.AddItem(new UIMenuItem("Machine Pistol"));
weaponMenu.AddItem(new UIMenuItem("Pump Shotgun"));
weaponMenu.AddItem(new UIMenuItem("Sawed-Off Shotgun"));
weaponMenu.AddItem(new UIMenuItem("Assault Shotgun"));
weaponMenu.AddItem(new UIMenuItem("Bullpup Shotgun"));
weaponMenu.AddItem(new UIMenuItem("Musket"));
weaponMenu.AddItem(new UIMenuItem("Heavy Shotgun"));
weaponMenu.AddItem(new UIMenuItem("Assault Rifle"));
weaponMenu.AddItem(new UIMenuItem("Carbine Rifle"));
weaponMenu.AddItem(new UIMenuItem("Advanced Rifle"));
weaponMenu.AddItem(new UIMenuItem("Special Carbine"));
weaponMenu.AddItem(new UIMenuItem("Bullpup Rifle"));
weaponMenu.AddItem(new UIMenuItem("MG"));
weaponMenu.AddItem(new UIMenuItem("Combat MG"));
weaponMenu.AddItem(new UIMenuItem("Gusenberg Sweeper"));
weaponMenu.AddItem(new UIMenuItem("Sniper Rifle"));
weaponMenu.AddItem(new UIMenuItem("Heavy Sniper"));
weaponMenu.AddItem(new UIMenuItem("Marksman Rifle"));
weaponMenu.AddItem(new UIMenuItem("RPG"));
weaponMenu.AddItem(new UIMenuItem("Grenade Launcher"));
weaponMenu.AddItem(new UIMenuItem("Grenade Launcher Smoke"));
weaponMenu.AddItem(new UIMenuItem("Minigun"));
weaponMenu.AddItem(new UIMenuItem("Firework Launcher"));
weaponMenu.AddItem(new UIMenuItem("Rail Gun"));
weaponMenu.AddItem(new UIMenuItem("Homing Launcher"));
weaponMenu.AddItem(new UIMenuItem("Grenade"));
weaponMenu.AddItem(new UIMenuItem("Sticky Bomb"));
weaponMenu.AddItem(new UIMenuItem("Tear Gas"));
weaponMenu.AddItem(new UIMenuItem("Molotov Cocktail"));
weaponMenu.AddItem(new UIMenuItem("Proximity Mine"));
weaponMenu.AddItem(new UIMenuItem("Snowball"));
weaponMenu.AddItem(new UIMenuItem("BZ Gas"));
weaponMenu.AddItem(new UIMenuItem("Fire Extinguisher"));
weaponMenu.AddItem(new UIMenuItem("Jerry Can"));
weaponMenu.AddItem(new UIMenuItem("Digiscanner"));
weaponMenu.AddItem(new UIMenuItem("Parachute"));
weaponMenu.RefreshIndex();
weaponMenu.OnItemSelect += OnItemSelect;
#endregion
#region TeleportMenu
teleportMenu = new UIMenu("Teleports Options", "");
_menuPool.Add(teleportMenu);
var TSpaceship = new List<dynamic>
{
"1","2","3","4","5","6","7","8","9","10","11","12","13","14","15","16","17","18","19","20",
"21","22","23","24","25","26","27","28","29","30","31","32","33","34","35","36","37","38","39","40",
"41","42","43","44","45","46","47","48","49","50",
};
var TLetter = new List<dynamic>
{
"1","2","3","4","5","6","7","8","9","10","11","12","13","14","15","16","17","18","19","20",
"21","22","23","24","25","26","27","28","29","30","31","32","33","34","35","36","37","38","39","40",
"41","42","43","44","45","46","47","48","49","50",
};
teleportMenu.AddItem(Spaceship = new UIMenuListItem("Spaceship", TSpaceship, 0));
teleportMenu.AddItem(LetterScraps = new UIMenuListItem("Letter Scraps", TLetter, 0));
teleportMenu.AddItem(new UIMenuItem("Teleport to WayPoint"));
teleportMenu.AddItem(new UIMenuItem("Teleport to Safehouse"));
teleportMenu.AddItem(new UIMenuItem("Teleport to AmmuNation"));
teleportMenu.AddItem(new UIMenuItem("Teleport to AmmuNation with shooting range"));
teleportMenu.AddItem(new UIMenuItem("Teleport to Garage"));
teleportMenu.AddItem(new UIMenuItem("Teleport to Barber Shop"));
teleportMenu.RefreshIndex();
teleportMenu.OnListChange += OnListChange;
teleportMenu.OnItemSelect += OnItemSelect;
#endregion
#region SpawnVehicleMenu
spawnMenu = new UIMenu("Car Spawning", "");
_menuPool.Add(spawnMenu);
spawnMenu.AddItem(new UIMenuItem("Adder"));
spawnMenu.AddItem(new UIMenuItem("Airbus"));
spawnMenu.AddItem(new UIMenuItem("Airtug"));
spawnMenu.AddItem(new UIMenuItem("Akuma"));
spawnMenu.AddItem(new UIMenuItem("Ambulance"));
spawnMenu.AddItem(new UIMenuItem("Annihilator"));
spawnMenu.AddItem(new UIMenuItem("Aseat"));
spawnMenu.AddItem(new UIMenuItem("Aseat2 "));
spawnMenu.AddItem(new UIMenuItem("Asterope"));
spawnMenu.AddItem(new UIMenuItem("Bagger"));
spawnMenu.AddItem(new UIMenuItem("Baller"));
spawnMenu.AddItem(new UIMenuItem("Baller2"));
spawnMenu.AddItem(new UIMenuItem("Banshee"));
spawnMenu.AddItem(new UIMenuItem("Barracks"));
spawnMenu.AddItem(new UIMenuItem("Barracks2"));
spawnMenu.AddItem(new UIMenuItem("Bati"));
spawnMenu.AddItem(new UIMenuItem("Bati2"));
spawnMenu.AddItem(new UIMenuItem("Benson"));
spawnMenu.AddItem(new UIMenuItem("Bfinjection"));
spawnMenu.AddItem(new UIMenuItem("Biff"));
spawnMenu.AddItem(new UIMenuItem("Bison"));
spawnMenu.AddItem(new UIMenuItem("Bison2"));
spawnMenu.AddItem(new UIMenuItem("Bison3"));
spawnMenu.AddItem(new UIMenuItem("Bjkl "));
spawnMenu.AddItem(new UIMenuItem("Blazer"));
spawnMenu.AddItem(new UIMenuItem("Blazer2"));
spawnMenu.AddItem(new UIMenuItem("Blazer3"));
spawnMenu.AddItem(new UIMenuItem("Blimp"));
spawnMenu.AddItem(new UIMenuItem("Blista"));
spawnMenu.AddItem(new UIMenuItem("Bmx"));
spawnMenu.AddItem(new UIMenuItem("Bobcatxl"));
spawnMenu.AddItem(new UIMenuItem("Bodhi2"));
spawnMenu.AddItem(new UIMenuItem("Boxvillet"));
spawnMenu.AddItem(new UIMenuItem("Boxvillet2"));
spawnMenu.AddItem(new UIMenuItem("Boxvillet3"));
spawnMenu.AddItem(new UIMenuItem("Buccaner"));
spawnMenu.AddItem(new UIMenuItem("Buffalo"));
spawnMenu.AddItem(new UIMenuItem("Buffalo2"));
spawnMenu.AddItem(new UIMenuItem("Bulldozer"));
spawnMenu.AddItem(new UIMenuItem("Bullet "));
spawnMenu.AddItem(new UIMenuItem("Burrito"));
spawnMenu.AddItem(new UIMenuItem("Burrito2"));
spawnMenu.AddItem(new UIMenuItem("Burrito3"));
spawnMenu.AddItem(new UIMenuItem("Burrito4"));
spawnMenu.AddItem(new UIMenuItem("Burrito5"));
spawnMenu.AddItem(new UIMenuItem("Bus"));
spawnMenu.AddItem(new UIMenuItem("Buzzard"));
spawnMenu.AddItem(new UIMenuItem("Buzzard2"));
spawnMenu.AddItem(new UIMenuItem("Caddy"));
spawnMenu.AddItem(new UIMenuItem("Caddy2"));
spawnMenu.AddItem(new UIMenuItem("Camper"));
spawnMenu.AddItem(new UIMenuItem("Carbonizzare"));
spawnMenu.AddItem(new UIMenuItem("Carbonrs"));
spawnMenu.AddItem(new UIMenuItem("Cargobob"));
spawnMenu.AddItem(new UIMenuItem("Cargobob2"));
spawnMenu.AddItem(new UIMenuItem("Cargobob3 "));
spawnMenu.AddItem(new UIMenuItem("Cargoplane"));
spawnMenu.AddItem(new UIMenuItem("Cavalcade"));
spawnMenu.AddItem(new UIMenuItem("Cavalcade2"));
spawnMenu.AddItem(new UIMenuItem("Cheetah"));
spawnMenu.AddItem(new UIMenuItem("Coach"));
spawnMenu.AddItem(new UIMenuItem("Cogcabrio"));
spawnMenu.AddItem(new UIMenuItem("Comet2"));
spawnMenu.AddItem(new UIMenuItem("Coquette"));
spawnMenu.AddItem(new UIMenuItem("Cruiser"));
spawnMenu.AddItem(new UIMenuItem("Crusade"));
spawnMenu.AddItem(new UIMenuItem("Cuban800"));
spawnMenu.AddItem(new UIMenuItem("Cutter"));
spawnMenu.AddItem(new UIMenuItem("Daemon"));
spawnMenu.AddItem(new UIMenuItem("Dilettante"));
spawnMenu.AddItem(new UIMenuItem("Dilettante2"));
spawnMenu.AddItem(new UIMenuItem("Dinghy"));
spawnMenu.AddItem(new UIMenuItem("Dinghy2"));
spawnMenu.AddItem(new UIMenuItem("Dloader"));
spawnMenu.AddItem(new UIMenuItem("Docktug"));
spawnMenu.AddItem(new UIMenuItem("Dominator"));
spawnMenu.AddItem(new UIMenuItem("Double"));
spawnMenu.AddItem(new UIMenuItem("Dubsta"));
spawnMenu.AddItem(new UIMenuItem("Dubsta2"));
spawnMenu.AddItem(new UIMenuItem("Dump"));
spawnMenu.AddItem(new UIMenuItem("Dune"));
spawnMenu.AddItem(new UIMenuItem("Dune2"));
spawnMenu.AddItem(new UIMenuItem("Duster"));
spawnMenu.AddItem(new UIMenuItem("Elegy2"));
spawnMenu.AddItem(new UIMenuItem("Emperor"));
spawnMenu.AddItem(new UIMenuItem("Emperor2"));
spawnMenu.AddItem(new UIMenuItem("Emperor3"));
spawnMenu.AddItem(new UIMenuItem("Entityxf"));
spawnMenu.AddItem(new UIMenuItem("Exemplar"));
spawnMenu.AddItem(new UIMenuItem("F620"));
spawnMenu.AddItem(new UIMenuItem("Faggio2"));
spawnMenu.AddItem(new UIMenuItem("Fbi"));
spawnMenu.AddItem(new UIMenuItem("Fbi2"));
spawnMenu.AddItem(new UIMenuItem("Felon"));
spawnMenu.AddItem(new UIMenuItem("Felon2"));
spawnMenu.AddItem(new UIMenuItem("Feltzer2"));
spawnMenu.AddItem(new UIMenuItem("Firetruk"));
spawnMenu.AddItem(new UIMenuItem("Fixter"));
spawnMenu.AddItem(new UIMenuItem("Flatbed"));
spawnMenu.AddItem(new UIMenuItem("Forklift"));
spawnMenu.AddItem(new UIMenuItem("Fq2"));
spawnMenu.AddItem(new UIMenuItem("Frogger"));
spawnMenu.AddItem(new UIMenuItem("Frogger2"));
spawnMenu.AddItem(new UIMenuItem("Fugitive"));
spawnMenu.AddItem(new UIMenuItem("Fusilade"));
spawnMenu.AddItem(new UIMenuItem("Futo"));
spawnMenu.AddItem(new UIMenuItem("Gauntlet"));
spawnMenu.AddItem(new UIMenuItem("Gburrito"));
spawnMenu.AddItem(new UIMenuItem("Granger"));
spawnMenu.AddItem(new UIMenuItem("Gresley"));
spawnMenu.AddItem(new UIMenuItem("Habanero"));
spawnMenu.AddItem(new UIMenuItem("Handler"));
spawnMenu.AddItem(new UIMenuItem("Hauler"));
spawnMenu.AddItem(new UIMenuItem("Hexer"));
spawnMenu.AddItem(new UIMenuItem("Hotknife"));
spawnMenu.AddItem(new UIMenuItem("Infernus"));
spawnMenu.AddItem(new UIMenuItem("Ingot"));
spawnMenu.AddItem(new UIMenuItem("Intruder"));
spawnMenu.AddItem(new UIMenuItem("Issi2"));
spawnMenu.AddItem(new UIMenuItem("Jackal"));
spawnMenu.AddItem(new UIMenuItem("Jb700"));
spawnMenu.AddItem(new UIMenuItem("Jet"));
spawnMenu.AddItem(new UIMenuItem("Jetmax"));
spawnMenu.AddItem(new UIMenuItem("Journey"));
spawnMenu.AddItem(new UIMenuItem("Khamelion"));
spawnMenu.AddItem(new UIMenuItem("Ladstalker"));
spawnMenu.AddItem(new UIMenuItem("Lazer"));
spawnMenu.AddItem(new UIMenuItem("Lguard"));
spawnMenu.AddItem(new UIMenuItem("Luxor"));
spawnMenu.AddItem(new UIMenuItem("Mammatus"));
spawnMenu.AddItem(new UIMenuItem("Manana"));
spawnMenu.AddItem(new UIMenuItem("Marquis"));
spawnMenu.AddItem(new UIMenuItem("Maverick"));
spawnMenu.AddItem(new UIMenuItem("Mesa"));
spawnMenu.AddItem(new UIMenuItem("Mesa2"));
spawnMenu.AddItem(new UIMenuItem("Mesa3"));
spawnMenu.AddItem(new UIMenuItem("Minivan"));
spawnMenu.AddItem(new UIMenuItem("Mixer"));
spawnMenu.AddItem(new UIMenuItem("Mixer2"));
spawnMenu.AddItem(new UIMenuItem("Monroe"));
spawnMenu.AddItem(new UIMenuItem("Mower"));
spawnMenu.AddItem(new UIMenuItem("Mule"));
spawnMenu.AddItem(new UIMenuItem("Mule2"));
spawnMenu.AddItem(new UIMenuItem("Nemesis"));
spawnMenu.AddItem(new UIMenuItem("Ninef"));
spawnMenu.AddItem(new UIMenuItem("Ninef2"));
spawnMenu.AddItem(new UIMenuItem("Oracle"));
spawnMenu.AddItem(new UIMenuItem("Oracle2"));
spawnMenu.AddItem(new UIMenuItem("Packer"));
spawnMenu.AddItem(new UIMenuItem("Patriot"));
spawnMenu.AddItem(new UIMenuItem("Pbus"));
spawnMenu.AddItem(new UIMenuItem("Pcj"));
spawnMenu.AddItem(new UIMenuItem("Penumbra"));
spawnMenu.AddItem(new UIMenuItem("Peyote"));
spawnMenu.AddItem(new UIMenuItem("Phantom"));
spawnMenu.AddItem(new UIMenuItem("Phoenix"));
spawnMenu.AddItem(new UIMenuItem("Picador"));
spawnMenu.AddItem(new UIMenuItem("Police"));
spawnMenu.AddItem(new UIMenuItem("Police2"));
spawnMenu.AddItem(new UIMenuItem("Police3"));
spawnMenu.AddItem(new UIMenuItem("Police4"));
spawnMenu.AddItem(new UIMenuItem("Policeb"));
spawnMenu.AddItem(new UIMenuItem("Policeold1"));
spawnMenu.AddItem(new UIMenuItem("Policeold2"));
spawnMenu.AddItem(new UIMenuItem("Policet"));
spawnMenu.AddItem(new UIMenuItem("Polmav"));
spawnMenu.AddItem(new UIMenuItem("Pony"));
spawnMenu.AddItem(new UIMenuItem("Pony2"));
spawnMenu.AddItem(new UIMenuItem("Pounder"));
spawnMenu.AddItem(new UIMenuItem("Praire"));
spawnMenu.AddItem(new UIMenuItem("Pranger"));
spawnMenu.AddItem(new UIMenuItem("Predator"));
spawnMenu.AddItem(new UIMenuItem("Premier"));
spawnMenu.AddItem(new UIMenuItem("Primo"));
spawnMenu.AddItem(new UIMenuItem("Radi"));
spawnMenu.AddItem(new UIMenuItem("Rancherxl"));
spawnMenu.AddItem(new UIMenuItem("Rancherxl2"));
spawnMenu.AddItem(new UIMenuItem("Rapidgt"));
spawnMenu.AddItem(new UIMenuItem("Rapidgt2"));
spawnMenu.AddItem(new UIMenuItem("Ratloader"));
spawnMenu.AddItem(new UIMenuItem("Rebel"));
spawnMenu.AddItem(new UIMenuItem("Rebel2"));
spawnMenu.AddItem(new UIMenuItem("Regina"));
spawnMenu.AddItem(new UIMenuItem("Rentalbus"));
spawnMenu.AddItem(new UIMenuItem("Rhino"));
spawnMenu.AddItem(new UIMenuItem("Riot"));
spawnMenu.AddItem(new UIMenuItem("Ripley"));
spawnMenu.AddItem(new UIMenuItem("Rocoto"));
spawnMenu.AddItem(new UIMenuItem("Romero"));
spawnMenu.AddItem(new UIMenuItem("Rubble"));
spawnMenu.AddItem(new UIMenuItem("Ruffian"));
spawnMenu.AddItem(new UIMenuItem("Ruiner"));
spawnMenu.AddItem(new UIMenuItem("Rumpo"));
spawnMenu.AddItem(new UIMenuItem("Rumpo2"));
spawnMenu.AddItem(new UIMenuItem("Sabregt"));
spawnMenu.AddItem(new UIMenuItem("Sadler"));
spawnMenu.AddItem(new UIMenuItem("Sadler2"));
spawnMenu.AddItem(new UIMenuItem("Sanchez"));
spawnMenu.AddItem(new UIMenuItem("Sanchez2"));
spawnMenu.AddItem(new UIMenuItem("Sandking"));
spawnMenu.AddItem(new UIMenuItem("Sandking2"));
spawnMenu.AddItem(new UIMenuItem("Schafter2"));
spawnMenu.AddItem(new UIMenuItem("Schwarzer"));
spawnMenu.AddItem(new UIMenuItem("Scorcher"));
spawnMenu.AddItem(new UIMenuItem("Scrap"));
spawnMenu.AddItem(new UIMenuItem("Seashark"));
spawnMenu.AddItem(new UIMenuItem("Seashark2"));
spawnMenu.AddItem(new UIMenuItem("Seminole"));
spawnMenu.AddItem(new UIMenuItem("Sentinel"));
spawnMenu.AddItem(new UIMenuItem("Sentinel2"));
spawnMenu.AddItem(new UIMenuItem("Serrano"));
spawnMenu.AddItem(new UIMenuItem("Shamal"));
spawnMenu.AddItem(new UIMenuItem("Sheriff"));
spawnMenu.AddItem(new UIMenuItem("Sheriff2"));
spawnMenu.AddItem(new UIMenuItem("Skylift"));
spawnMenu.AddItem(new UIMenuItem("Speedo"));
spawnMenu.AddItem(new UIMenuItem("Speedo2"));
spawnMenu.AddItem(new UIMenuItem("Squalo"));
spawnMenu.AddItem(new UIMenuItem("Stanier"));
spawnMenu.AddItem(new UIMenuItem("Stinger"));
spawnMenu.AddItem(new UIMenuItem("Stingergt"));
spawnMenu.AddItem(new UIMenuItem("Stockade"));
spawnMenu.AddItem(new UIMenuItem("Stockade3"));
spawnMenu.AddItem(new UIMenuItem("Stratum"));
spawnMenu.AddItem(new UIMenuItem("Stretch"));
spawnMenu.AddItem(new UIMenuItem("Stunt"));
spawnMenu.AddItem(new UIMenuItem("Submersible"));
spawnMenu.AddItem(new UIMenuItem("Sultan"));
spawnMenu.AddItem(new UIMenuItem("Suntrap"));
spawnMenu.AddItem(new UIMenuItem("Superd"));
spawnMenu.AddItem(new UIMenuItem("Surano"));
spawnMenu.AddItem(new UIMenuItem("Surfer"));
spawnMenu.AddItem(new UIMenuItem("Surfer2"));
spawnMenu.AddItem(new UIMenuItem("Surge"));
spawnMenu.AddItem(new UIMenuItem("Taco"));
spawnMenu.AddItem(new UIMenuItem("Tailgater"));
spawnMenu.AddItem(new UIMenuItem("Tankercar"));
spawnMenu.AddItem(new UIMenuItem("Taxi"));
spawnMenu.AddItem(new UIMenuItem("Tiptruck"));
spawnMenu.AddItem(new UIMenuItem("Tiptruck2"));
spawnMenu.AddItem(new UIMenuItem("Titan"));
spawnMenu.AddItem(new UIMenuItem("Tornado"));
spawnMenu.AddItem(new UIMenuItem("Tornado2"));
spawnMenu.AddItem(new UIMenuItem("Tornado3"));
spawnMenu.AddItem(new UIMenuItem("Tornado4"));
spawnMenu.AddItem(new UIMenuItem("Tourbus"));
spawnMenu.AddItem(new UIMenuItem("Towtruck"));
spawnMenu.AddItem(new UIMenuItem("Towtruck2"));
spawnMenu.AddItem(new UIMenuItem("Tractor"));
spawnMenu.AddItem(new UIMenuItem("Tractor2"));
spawnMenu.AddItem(new UIMenuItem("Tractor3"));
spawnMenu.AddItem(new UIMenuItem("Trash"));
spawnMenu.AddItem(new UIMenuItem("Tropic"));
spawnMenu.AddItem(new UIMenuItem("Utilitruck"));
spawnMenu.AddItem(new UIMenuItem("Utilitruck2"));
spawnMenu.AddItem(new UIMenuItem("Utilitruck3"));
spawnMenu.AddItem(new UIMenuItem("Vacca"));
spawnMenu.AddItem(new UIMenuItem("Vader"));
spawnMenu.AddItem(new UIMenuItem("Velum"));
spawnMenu.AddItem(new UIMenuItem("Vigero"));
spawnMenu.AddItem(new UIMenuItem("Voltic"));
spawnMenu.AddItem(new UIMenuItem("Voodoo2"));
spawnMenu.AddItem(new UIMenuItem("Washington"));
spawnMenu.AddItem(new UIMenuItem("Youga"));
spawnMenu.AddItem(new UIMenuItem("Zion"));
spawnMenu.AddItem(new UIMenuItem("Zion2"));
spawnMenu.AddItem(new UIMenuItem("Ztype"));
spawnMenu.AddItem(new UIMenuItem("Bifta DLC Beach Bum"));
spawnMenu.AddItem(new UIMenuItem("Kalahari DLC Beach Bum"));
spawnMenu.AddItem(new UIMenuItem("Paradise DLC Beach Bum"));
spawnMenu.AddItem(new UIMenuItem("Speeder DLC Beach Bum"));
spawnMenu.AddItem(new UIMenuItem("Alpha DLC The Business"));
spawnMenu.AddItem(new UIMenuItem("Jester DLC The Business"));
spawnMenu.AddItem(new UIMenuItem("TurismoR DLC The Business"));
spawnMenu.AddItem(new UIMenuItem("Vestra DLC The Business"));
spawnMenu.AddItem(new UIMenuItem("Huntley DLC The High Life"));
spawnMenu.AddItem(new UIMenuItem("Massacro DLC The High Life"));
spawnMenu.AddItem(new UIMenuItem("Thrust DLC The High Life"));
spawnMenu.AddItem(new UIMenuItem("Zentorno DLC The High Life"));
spawnMenu.AddItem(new UIMenuItem("Blade DLC I'm Not a Hipster"));
spawnMenu.AddItem(new UIMenuItem("Dubsta3 DLC I'm Not a Hipster"));
spawnMenu.AddItem(new UIMenuItem("Glendale DLC I'm Not a Hipster"));
spawnMenu.AddItem(new UIMenuItem("Panto DLC I'm Not a Hipster"));
spawnMenu.AddItem(new UIMenuItem("Pigalle DLC I'm Not a Hipster"));
spawnMenu.AddItem(new UIMenuItem("Rhapsody DLC I'm Not a Hipster"));
spawnMenu.AddItem(new UIMenuItem("Warrener DLC I'm Not a Hipster"));
spawnMenu.AddItem(new UIMenuItem("Monster DLC Indipendence Day"));
spawnMenu.AddItem(new UIMenuItem("Sovereign DLC Indipendence Day"));
spawnMenu.AddItem(new UIMenuItem("Furoregt DLC Last Team Standing"));
spawnMenu.AddItem(new UIMenuItem("Hakuchou DLC Last Team Standing"));
spawnMenu.AddItem(new UIMenuItem("Innovation DLC Last Team Standing"));
spawnMenu.AddItem(new UIMenuItem("Besra DLC The San Andreas Flight School"));
spawnMenu.AddItem(new UIMenuItem("Coquette2 DLC The San Andreas Flight School"));
spawnMenu.AddItem(new UIMenuItem("Miljet DLC The San Andreas Flight School"));
spawnMenu.AddItem(new UIMenuItem("Swift DLC The San Andreas Flight School"));
spawnMenu.AddItem(new UIMenuItem("Btype DLC The Valentine Day Massacre"));
spawnMenu.AddItem(new UIMenuItem("Blimp2"));
spawnMenu.AddItem(new UIMenuItem("Blista2"));
spawnMenu.AddItem(new UIMenuItem("Blista3"));
spawnMenu.AddItem(new UIMenuItem("Buffalo3"));
spawnMenu.AddItem(new UIMenuItem("Dodo"));
spawnMenu.AddItem(new UIMenuItem("Dominator2"));
spawnMenu.AddItem(new UIMenuItem("Dukes"));
spawnMenu.AddItem(new UIMenuItem("Dukes2"));
spawnMenu.AddItem(new UIMenuItem("Gauntlet2"));
spawnMenu.AddItem(new UIMenuItem("Marshall"));
spawnMenu.AddItem(new UIMenuItem("Stallion"));
spawnMenu.AddItem(new UIMenuItem("Stallion2"));
spawnMenu.AddItem(new UIMenuItem("Submersible2"));
spawnMenu.AddItem(new UIMenuItem("Jester2 DLC Festive Surprise"));
spawnMenu.AddItem(new UIMenuItem("Massacro2 DLC Festive Surprise"));
spawnMenu.AddItem(new UIMenuItem("Ratloader2 DLC Festive Surprise"));
spawnMenu.AddItem(new UIMenuItem("Slamvan DLC Festive Surprise"));
spawnMenu.AddItem(new UIMenuItem("Btype2 DLC Halloween"));
spawnMenu.AddItem(new UIMenuItem("Lurcher DLC Halloween"));
spawnMenu.AddItem(new UIMenuItem("Barracks3 DLC Heists"));
spawnMenu.AddItem(new UIMenuItem("Boxville4 DLC Heists"));
spawnMenu.AddItem(new UIMenuItem("Casco DLC Heists"));
spawnMenu.AddItem(new UIMenuItem("Dinghy3 DLC Heists"));
spawnMenu.AddItem(new UIMenuItem("Enduro DLC Heists"));
spawnMenu.AddItem(new UIMenuItem("Gburrito2 DLC Heists"));
spawnMenu.AddItem(new UIMenuItem("Guardian DLC Heists"));
spawnMenu.AddItem(new UIMenuItem("Hydra DLC Heists"));
spawnMenu.AddItem(new UIMenuItem("Insurgent DLC Heists"));
spawnMenu.AddItem(new UIMenuItem("Insurgent2 DLC Heists"));
spawnMenu.AddItem(new UIMenuItem("Kuruma DLC Heists"));
spawnMenu.AddItem(new UIMenuItem("Kuruma2 DLC Heists"));
spawnMenu.AddItem(new UIMenuItem("Lectro DLC Heists"));
spawnMenu.AddItem(new UIMenuItem("Mule3 DLC Heists"));
spawnMenu.AddItem(new UIMenuItem("Savage DLC Heists"));
spawnMenu.AddItem(new UIMenuItem("Slamvan2 DLC Heists"));
spawnMenu.AddItem(new UIMenuItem("Technical DLC Heists"));
spawnMenu.AddItem(new UIMenuItem("Trash2 DLC Heists"));
spawnMenu.AddItem(new UIMenuItem("Valkyrie DLC Heists"));
spawnMenu.AddItem(new UIMenuItem("Velum2 DLC Heists"));
spawnMenu.AddItem(new UIMenuItem("Buccaner2 DLC Lowrider"));
spawnMenu.AddItem(new UIMenuItem("Chino2 DLC Lowrider"));
spawnMenu.AddItem(new UIMenuItem("Faction DLC Lowrider"));
spawnMenu.AddItem(new UIMenuItem("Faction2 DLC Lowrider"));
spawnMenu.AddItem(new UIMenuItem("Moonbeam DLC Lowrider"));
spawnMenu.AddItem(new UIMenuItem("Moonbeam2 DLC Lowrider"));
spawnMenu.AddItem(new UIMenuItem("Primo2 DLC Lowrider"));
spawnMenu.AddItem(new UIMenuItem("Voodoo DLC Lowrider"));
spawnMenu.AddItem(new UIMenuItem("Feltzer3 DLC Ill Gotten Gains Part 1"));
spawnMenu.AddItem(new UIMenuItem("Luxor2 DLC Ill Gotten Gains Part 1"));
spawnMenu.AddItem(new UIMenuItem("Osiris DLC Ill Gotten Gains Part 1"));
spawnMenu.AddItem(new UIMenuItem("Swift2 DLC Ill Gotten Gains Part 1"));
spawnMenu.AddItem(new UIMenuItem("Virgo DLC Ill Gotten Gains Part 1"));
spawnMenu.AddItem(new UIMenuItem("Windsor DLC Ill Gotten Gains Part 1"));
spawnMenu.AddItem(new UIMenuItem("Brawler DLC Ill Gotten Gains Part 2"));
spawnMenu.AddItem(new UIMenuItem("Chino DLC Ill Gotten Gains Part 2"));
spawnMenu.AddItem(new UIMenuItem("Coquette3 DLC Ill Gotten Gains Part 2"));
spawnMenu.AddItem(new UIMenuItem("T20 DLC Ill Gotten Gains Part 2"));
spawnMenu.AddItem(new UIMenuItem("Toro DLC Ill Gotten Gains Part 2"));
spawnMenu.AddItem(new UIMenuItem("Vindicator DLC Ill Gotten Gains Part 2"));
spawnMenu.OnItemSelect += OnItemSelect;
spawnMenu.RefreshIndex();
#endregion
mainMenu.BindMenuToItem(generalMenu, GOptions);
mainMenu.BindMenuToItem(carMenu, COptions);
mainMenu.BindMenuToItem(playerMenu, POptions);
mainMenu.BindMenuToItem(timeMenu, TOptions);
mainMenu.BindMenuToItem(weatherMenu, WeOptions);
mainMenu.BindMenuToItem(weaponMenu, WOptions);
mainMenu.BindMenuToItem(teleportMenu, TeOptions);
mainMenu.BindMenuToItem(spawnMenu, SpawnOptions);
}