NativeUI.MenuPool.Add C# (CSharp) Method

Add() public method

Add your menu to the menu pool.
public Add ( NativeUI.UIMenu menu ) : void
menu NativeUI.UIMenu
return void
        public void Add(UIMenu menu)
        {
            _menuList.Add(menu);
        }

Usage Example

Esempio n. 1
2
        public GTA()
        {
            Tick += OnTick;
            KeyDown += OnKeyDown;
            _menuPool = new MenuPool();
            #region TrainerMenu
            mainMenu = new UIMenu("YTrainer", "~b~YTrainer v0.1");
            _menuPool.Add(mainMenu);

            var GOptions = new UIMenuItem("World & Game Options");
            mainMenu.AddItem(GOptions);
            var COptions = new UIMenuItem("Vehicle Options");
            mainMenu.AddItem(COptions);
            var POptions = new UIMenuItem("Player Options");
            mainMenu.AddItem(POptions);
            var SpawnOptions = new UIMenuItem("Car Spawning");
            mainMenu.AddItem(SpawnOptions);
            var TOptions = new UIMenuItem("Time Options");
            mainMenu.AddItem(TOptions);
            var WeOptions = new UIMenuItem("Weather Options");
            mainMenu.AddItem(WeOptions);
            var WOptions = new UIMenuItem("Weapons Options");
            mainMenu.AddItem(WOptions);
            var TeOptions = new UIMenuItem("Teleports Options");
            mainMenu.AddItem(TeOptions);
            mainMenu.RefreshIndex();
            #endregion
            #region GeneralMenu
            generalMenu = new UIMenu("World & Game Options", "");
            _menuPool.Add(generalMenu);
            generalMenu.AddItem(HUD = new UIMenuCheckboxItem("Hide Hud and Radar", false));
            generalMenu.AddItem(new UIMenuItem("Save Game"));
            generalMenu.AddItem(nVision = new UIMenuCheckboxItem("Night Vision", false));
            generalMenu.RefreshIndex();
            generalMenu.OnCheckboxChange += OnCheckboxChange;
            generalMenu.OnItemSelect += OnItemSelect;
            #endregion
            #region VehicleMenu
            carMenu = new UIMenu("Vehicle Options", "");
            _menuPool.Add(carMenu);
            carMenu.AddItem(CGM = new UIMenuCheckboxItem("Car GodMode", false));
            carMenu.AddItem(new UIMenuItem("Flip Car"));
            carMenu.AddItem(new UIMenuItem("Clean Car"));
            carMenu.AddItem(DS = new UIMenuCheckboxItem("Default Station", false));
            carMenu.AddItem(new UIMenuItem("Drive to Waypoint"));
            carMenu.AddItem(new UIMenuItem("Stop Drive to Waypoint"));
            carMenu.AddItem(VisibleC = new UIMenuCheckboxItem("Visible Car", false));
            carMenu.AddItem(new UIMenuItem("Repair Car"));
            carMenu.AddItem(new UIMenuItem("Open Left Front Door"));
            carMenu.AddItem(new UIMenuItem("Open Right Front Door"));
            carMenu.AddItem(new UIMenuItem("Open Left Rear Door"));
            carMenu.AddItem(new UIMenuItem("Open Right Rear Door"));
            carMenu.AddItem(new UIMenuItem("Open Hood"));
            carMenu.AddItem(new UIMenuItem("Open Trunk"));
            carMenu.AddItem(new UIMenuItem("Open All Car Doors"));
            carMenu.AddItem(new UIMenuItem("Close Left Front Door"));
            carMenu.AddItem(new UIMenuItem("Close Right Front Door"));
            carMenu.AddItem(new UIMenuItem("Close Left Rear Door"));
            carMenu.AddItem(new UIMenuItem("Close Right Rear Door"));
            carMenu.AddItem(new UIMenuItem("Close Hood"));
            carMenu.AddItem(new UIMenuItem("Close Trunk"));
            carMenu.AddItem(new UIMenuItem("Close All Car Doors"));
            var Colors = new List<dynamic>
            {
                "Red","Blue","Black","Green","White","Yellow"
            };
            carMenu.AddItem(CarColors = new UIMenuListItem("Change Car Color", Colors, 0));
            carMenu.RefreshIndex();
            carMenu.OnCheckboxChange += OnCheckboxChange;
            carMenu.OnItemSelect += OnItemSelect;
            carMenu.OnListChange += OnListChange;
            #endregion
            #region PlayerMenu
            playerMenu = new UIMenu("Player Options", "");
            _menuPool.Add(playerMenu);
            playerMenu.AddItem(GM = new UIMenuCheckboxItem("God Mode", false));
            playerMenu.AddItem(UA = new UIMenuCheckboxItem("Unlimited Ammo", false));
            playerMenu.AddItem(uAbility = new UIMenuCheckboxItem("Unlimited Ability", false));
            var Wanted = new List<dynamic>
            {
                "0",
                "1",
                "2",
                "3",
                "4",
                "5",
            };
            playerMenu.AddItem(WantedLevel = new UIMenuListItem("Wanted Level", Wanted, 0));
            playerMenu.AddItem(new UIMenuItem("Give Money"));
            playerMenu.AddItem(VisibleP = new UIMenuCheckboxItem("Player Visible", false));
            playerMenu.AddItem(NW = new UIMenuCheckboxItem("Never Wanted", false));
            playerMenu.AddItem(new UIMenuItem("Add Health"));
            playerMenu.AddItem(new UIMenuItem("Add Armour"));
            playerMenu.AddItem(mRadio = new UIMenuCheckboxItem("Radio Menu", false));
            playerMenu.AddItem(fastRun = new UIMenuCheckboxItem("Fast Run", false));
            playerMenu.AddItem(fastSwim = new UIMenuCheckboxItem("Fast Swim", false));
            playerMenu.RefreshIndex();
            playerMenu.OnCheckboxChange += OnCheckboxChange;
            playerMenu.OnItemSelect += OnItemSelect;
            playerMenu.OnListChange += OnListChange;
            #endregion
            #region TimeMenu
            timeMenu = new UIMenu("Time Options", "");
            _menuPool.Add(timeMenu);
            timeMenu.AddItem(new UIMenuItem("Slow Motion 25%"));
            timeMenu.AddItem(new UIMenuItem("Slow Motion 50%"));
            timeMenu.AddItem(new UIMenuItem("Slow Motion 75%"));
            timeMenu.AddItem(new UIMenuItem("Normal Game Speed"));
            timeMenu.AddItem(new UIMenuItem("Fast Motion"));
            timeMenu.AddItem(new UIMenuItem("Noon (12)"));
            timeMenu.AddItem(new UIMenuItem("AfterNoon (18)"));
            timeMenu.AddItem(new UIMenuItem("Evening (23)"));
            timeMenu.AddItem(new UIMenuItem("Night (5)"));
            timeMenu.AddItem(new UIMenuItem("Ahead One Hour"));
            timeMenu.AddItem(new UIMenuItem("Back One Hour"));
            timeMenu.AddItem(SyncTime = new UIMenuCheckboxItem("Real Time", false));
            var Days = new List<dynamic>
            {
                "Sunday", //2
                "Monday",//3
                "Tuesday", //4
                "Thursday", //6
                "Wednesday", //5
                "Friday", //7
                "Saturday" //1
            };
            timeMenu.AddItem(DOH = new UIMenuListItem("Choose Day", Days, 0));
            timeMenu.RefreshIndex();
            timeMenu.OnItemSelect += OnItemSelect;
            timeMenu.OnListChange += OnListChange;
            #endregion
            #region WeatherMenu
            weatherMenu = new UIMenu("Weather Options", "");
            _menuPool.Add(weatherMenu);
            weatherMenu.AddItem(new UIMenuItem("Blizzard"));
            weatherMenu.AddItem(new UIMenuItem("Christmas"));
            weatherMenu.AddItem(new UIMenuItem("Clear"));
            weatherMenu.AddItem(new UIMenuItem("Clearing"));
            weatherMenu.AddItem(new UIMenuItem("Clouds"));
            weatherMenu.AddItem(new UIMenuItem("Extra Sunny"));
            weatherMenu.AddItem(new UIMenuItem("Foggy"));
            weatherMenu.AddItem(new UIMenuItem("Neutral"));
            weatherMenu.AddItem(new UIMenuItem("Overcast"));
            weatherMenu.AddItem(new UIMenuItem("Raining"));
            weatherMenu.AddItem(new UIMenuItem("Smog"));
            weatherMenu.AddItem(new UIMenuItem("Snowing"));
            weatherMenu.AddItem(new UIMenuItem("Snowlight"));
            weatherMenu.AddItem(new UIMenuItem("Thunder Storm"));
            weatherMenu.RefreshIndex();
            weatherMenu.OnItemSelect += OnItemSelect;
            #endregion
            #region WeaponMenu
            weaponMenu = new UIMenu("Weapons Options", "");
            _menuPool.Add(weaponMenu);
            weaponMenu.AddItem(new UIMenuItem("Baseball Bat"));
            weaponMenu.AddItem(new UIMenuItem("Knife"));
            weaponMenu.AddItem(new UIMenuItem("Nightstick"));
            weaponMenu.AddItem(new UIMenuItem("Crowbar"));
            weaponMenu.AddItem(new UIMenuItem("Golf Club"));
            weaponMenu.AddItem(new UIMenuItem("Hammer"));
            weaponMenu.AddItem(new UIMenuItem("Broken Bottle"));
            weaponMenu.AddItem(new UIMenuItem("Antique Cavalry Dagger"));
            weaponMenu.AddItem(new UIMenuItem("Hatchet"));
            weaponMenu.AddItem(new UIMenuItem("Knuckledusters"));
            weaponMenu.AddItem(new UIMenuItem("Machete"));
            weaponMenu.AddItem(new UIMenuItem("Flashlight"));
            weaponMenu.AddItem(new UIMenuItem("Pistol"));
            weaponMenu.AddItem(new UIMenuItem("Combat Pistol"));
            weaponMenu.AddItem(new UIMenuItem("AP Pistol"));
            weaponMenu.AddItem(new UIMenuItem("Stun Gun"));
            weaponMenu.AddItem(new UIMenuItem("Pistol .50"));
            weaponMenu.AddItem(new UIMenuItem("SNS Pistol"));
            weaponMenu.AddItem(new UIMenuItem("Heavy Pistol"));
            weaponMenu.AddItem(new UIMenuItem("Vintage Pistol"));
            weaponMenu.AddItem(new UIMenuItem("Flare Gun"));
            weaponMenu.AddItem(new UIMenuItem("Marksman Pistol"));
            weaponMenu.AddItem(new UIMenuItem("Micro SMG"));
            weaponMenu.AddItem(new UIMenuItem("SMG"));
            weaponMenu.AddItem(new UIMenuItem("Assault SMG"));
            weaponMenu.AddItem(new UIMenuItem("Combat PDW"));
            weaponMenu.AddItem(new UIMenuItem("Machine Pistol"));
            weaponMenu.AddItem(new UIMenuItem("Pump Shotgun"));
            weaponMenu.AddItem(new UIMenuItem("Sawed-Off Shotgun"));
            weaponMenu.AddItem(new UIMenuItem("Assault Shotgun"));
            weaponMenu.AddItem(new UIMenuItem("Bullpup Shotgun"));
            weaponMenu.AddItem(new UIMenuItem("Musket"));
            weaponMenu.AddItem(new UIMenuItem("Heavy Shotgun"));
            weaponMenu.AddItem(new UIMenuItem("Assault Rifle"));
            weaponMenu.AddItem(new UIMenuItem("Carbine Rifle"));
            weaponMenu.AddItem(new UIMenuItem("Advanced Rifle"));
            weaponMenu.AddItem(new UIMenuItem("Special Carbine"));
            weaponMenu.AddItem(new UIMenuItem("Bullpup Rifle"));
            weaponMenu.AddItem(new UIMenuItem("MG"));
            weaponMenu.AddItem(new UIMenuItem("Combat MG"));
            weaponMenu.AddItem(new UIMenuItem("Gusenberg Sweeper"));
            weaponMenu.AddItem(new UIMenuItem("Sniper Rifle"));
            weaponMenu.AddItem(new UIMenuItem("Heavy Sniper"));
            weaponMenu.AddItem(new UIMenuItem("Marksman Rifle"));
            weaponMenu.AddItem(new UIMenuItem("RPG"));
            weaponMenu.AddItem(new UIMenuItem("Grenade Launcher"));
            weaponMenu.AddItem(new UIMenuItem("Grenade Launcher Smoke"));
            weaponMenu.AddItem(new UIMenuItem("Minigun"));
            weaponMenu.AddItem(new UIMenuItem("Firework Launcher"));
            weaponMenu.AddItem(new UIMenuItem("Rail Gun"));
            weaponMenu.AddItem(new UIMenuItem("Homing Launcher"));
            weaponMenu.AddItem(new UIMenuItem("Grenade"));
            weaponMenu.AddItem(new UIMenuItem("Sticky Bomb"));
            weaponMenu.AddItem(new UIMenuItem("Tear Gas"));
            weaponMenu.AddItem(new UIMenuItem("Molotov Cocktail"));
            weaponMenu.AddItem(new UIMenuItem("Proximity Mine"));
            weaponMenu.AddItem(new UIMenuItem("Snowball"));
            weaponMenu.AddItem(new UIMenuItem("BZ Gas"));
            weaponMenu.AddItem(new UIMenuItem("Fire Extinguisher"));
            weaponMenu.AddItem(new UIMenuItem("Jerry Can"));
            weaponMenu.AddItem(new UIMenuItem("Digiscanner"));
            weaponMenu.AddItem(new UIMenuItem("Parachute"));
            weaponMenu.RefreshIndex();
            weaponMenu.OnItemSelect += OnItemSelect;
            #endregion
            #region TeleportMenu
            teleportMenu = new UIMenu("Teleports Options", "");
            _menuPool.Add(teleportMenu);
            var TSpaceship = new List<dynamic>
            {
                "1","2","3","4","5","6","7","8","9","10","11","12","13","14","15","16","17","18","19","20",
                "21","22","23","24","25","26","27","28","29","30","31","32","33","34","35","36","37","38","39","40",
                "41","42","43","44","45","46","47","48","49","50",
            };
            var TLetter = new List<dynamic>
            {
                "1","2","3","4","5","6","7","8","9","10","11","12","13","14","15","16","17","18","19","20",
                "21","22","23","24","25","26","27","28","29","30","31","32","33","34","35","36","37","38","39","40",
                "41","42","43","44","45","46","47","48","49","50",
            };
            teleportMenu.AddItem(Spaceship = new UIMenuListItem("Spaceship", TSpaceship, 0));
            teleportMenu.AddItem(LetterScraps = new UIMenuListItem("Letter Scraps", TLetter, 0));
            teleportMenu.AddItem(new UIMenuItem("Teleport to WayPoint"));
            teleportMenu.AddItem(new UIMenuItem("Teleport to Safehouse"));
            teleportMenu.AddItem(new UIMenuItem("Teleport to AmmuNation"));
            teleportMenu.AddItem(new UIMenuItem("Teleport to AmmuNation with shooting range"));
            teleportMenu.AddItem(new UIMenuItem("Teleport to Garage"));
            teleportMenu.AddItem(new UIMenuItem("Teleport to Barber Shop"));
            teleportMenu.RefreshIndex();
            teleportMenu.OnListChange += OnListChange;
            teleportMenu.OnItemSelect += OnItemSelect;
            #endregion
            #region SpawnVehicleMenu
            spawnMenu = new UIMenu("Car Spawning", "");
            _menuPool.Add(spawnMenu);
            spawnMenu.AddItem(new UIMenuItem("Adder"));
            spawnMenu.AddItem(new UIMenuItem("Airbus"));
            spawnMenu.AddItem(new UIMenuItem("Airtug"));
            spawnMenu.AddItem(new UIMenuItem("Akuma"));
            spawnMenu.AddItem(new UIMenuItem("Ambulance"));
            spawnMenu.AddItem(new UIMenuItem("Annihilator"));
            spawnMenu.AddItem(new UIMenuItem("Aseat"));
            spawnMenu.AddItem(new UIMenuItem("Aseat2 "));
            spawnMenu.AddItem(new UIMenuItem("Asterope"));
            spawnMenu.AddItem(new UIMenuItem("Bagger"));
            spawnMenu.AddItem(new UIMenuItem("Baller"));
            spawnMenu.AddItem(new UIMenuItem("Baller2"));
            spawnMenu.AddItem(new UIMenuItem("Banshee"));
            spawnMenu.AddItem(new UIMenuItem("Barracks"));
            spawnMenu.AddItem(new UIMenuItem("Barracks2"));
            spawnMenu.AddItem(new UIMenuItem("Bati"));
            spawnMenu.AddItem(new UIMenuItem("Bati2"));
            spawnMenu.AddItem(new UIMenuItem("Benson"));
            spawnMenu.AddItem(new UIMenuItem("Bfinjection"));
            spawnMenu.AddItem(new UIMenuItem("Biff"));
            spawnMenu.AddItem(new UIMenuItem("Bison"));
            spawnMenu.AddItem(new UIMenuItem("Bison2"));
            spawnMenu.AddItem(new UIMenuItem("Bison3"));
            spawnMenu.AddItem(new UIMenuItem("Bjkl "));
            spawnMenu.AddItem(new UIMenuItem("Blazer"));
            spawnMenu.AddItem(new UIMenuItem("Blazer2"));
            spawnMenu.AddItem(new UIMenuItem("Blazer3"));
            spawnMenu.AddItem(new UIMenuItem("Blimp"));
            spawnMenu.AddItem(new UIMenuItem("Blista"));
            spawnMenu.AddItem(new UIMenuItem("Bmx"));
            spawnMenu.AddItem(new UIMenuItem("Bobcatxl"));
            spawnMenu.AddItem(new UIMenuItem("Bodhi2"));
            spawnMenu.AddItem(new UIMenuItem("Boxvillet"));
            spawnMenu.AddItem(new UIMenuItem("Boxvillet2"));
            spawnMenu.AddItem(new UIMenuItem("Boxvillet3"));
            spawnMenu.AddItem(new UIMenuItem("Buccaner"));
            spawnMenu.AddItem(new UIMenuItem("Buffalo"));
            spawnMenu.AddItem(new UIMenuItem("Buffalo2"));
            spawnMenu.AddItem(new UIMenuItem("Bulldozer"));
            spawnMenu.AddItem(new UIMenuItem("Bullet "));
            spawnMenu.AddItem(new UIMenuItem("Burrito"));
            spawnMenu.AddItem(new UIMenuItem("Burrito2"));
            spawnMenu.AddItem(new UIMenuItem("Burrito3"));
            spawnMenu.AddItem(new UIMenuItem("Burrito4"));
            spawnMenu.AddItem(new UIMenuItem("Burrito5"));
            spawnMenu.AddItem(new UIMenuItem("Bus"));
            spawnMenu.AddItem(new UIMenuItem("Buzzard"));
            spawnMenu.AddItem(new UIMenuItem("Buzzard2"));
            spawnMenu.AddItem(new UIMenuItem("Caddy"));
            spawnMenu.AddItem(new UIMenuItem("Caddy2"));
            spawnMenu.AddItem(new UIMenuItem("Camper"));
            spawnMenu.AddItem(new UIMenuItem("Carbonizzare"));
            spawnMenu.AddItem(new UIMenuItem("Carbonrs"));
            spawnMenu.AddItem(new UIMenuItem("Cargobob"));
            spawnMenu.AddItem(new UIMenuItem("Cargobob2"));
            spawnMenu.AddItem(new UIMenuItem("Cargobob3 "));
            spawnMenu.AddItem(new UIMenuItem("Cargoplane"));
            spawnMenu.AddItem(new UIMenuItem("Cavalcade"));
            spawnMenu.AddItem(new UIMenuItem("Cavalcade2"));
            spawnMenu.AddItem(new UIMenuItem("Cheetah"));
            spawnMenu.AddItem(new UIMenuItem("Coach"));
            spawnMenu.AddItem(new UIMenuItem("Cogcabrio"));
            spawnMenu.AddItem(new UIMenuItem("Comet2"));
            spawnMenu.AddItem(new UIMenuItem("Coquette"));
            spawnMenu.AddItem(new UIMenuItem("Cruiser"));
            spawnMenu.AddItem(new UIMenuItem("Crusade"));
            spawnMenu.AddItem(new UIMenuItem("Cuban800"));
            spawnMenu.AddItem(new UIMenuItem("Cutter"));
            spawnMenu.AddItem(new UIMenuItem("Daemon"));
            spawnMenu.AddItem(new UIMenuItem("Dilettante"));
            spawnMenu.AddItem(new UIMenuItem("Dilettante2"));
            spawnMenu.AddItem(new UIMenuItem("Dinghy"));
            spawnMenu.AddItem(new UIMenuItem("Dinghy2"));
            spawnMenu.AddItem(new UIMenuItem("Dloader"));
            spawnMenu.AddItem(new UIMenuItem("Docktug"));
            spawnMenu.AddItem(new UIMenuItem("Dominator"));
            spawnMenu.AddItem(new UIMenuItem("Double"));
            spawnMenu.AddItem(new UIMenuItem("Dubsta"));
            spawnMenu.AddItem(new UIMenuItem("Dubsta2"));
            spawnMenu.AddItem(new UIMenuItem("Dump"));
            spawnMenu.AddItem(new UIMenuItem("Dune"));
            spawnMenu.AddItem(new UIMenuItem("Dune2"));
            spawnMenu.AddItem(new UIMenuItem("Duster"));
            spawnMenu.AddItem(new UIMenuItem("Elegy2"));
            spawnMenu.AddItem(new UIMenuItem("Emperor"));
            spawnMenu.AddItem(new UIMenuItem("Emperor2"));
            spawnMenu.AddItem(new UIMenuItem("Emperor3"));
            spawnMenu.AddItem(new UIMenuItem("Entityxf"));
            spawnMenu.AddItem(new UIMenuItem("Exemplar"));
            spawnMenu.AddItem(new UIMenuItem("F620"));
            spawnMenu.AddItem(new UIMenuItem("Faggio2"));
            spawnMenu.AddItem(new UIMenuItem("Fbi"));
            spawnMenu.AddItem(new UIMenuItem("Fbi2"));
            spawnMenu.AddItem(new UIMenuItem("Felon"));
            spawnMenu.AddItem(new UIMenuItem("Felon2"));
            spawnMenu.AddItem(new UIMenuItem("Feltzer2"));
            spawnMenu.AddItem(new UIMenuItem("Firetruk"));
            spawnMenu.AddItem(new UIMenuItem("Fixter"));
            spawnMenu.AddItem(new UIMenuItem("Flatbed"));
            spawnMenu.AddItem(new UIMenuItem("Forklift"));
            spawnMenu.AddItem(new UIMenuItem("Fq2"));
            spawnMenu.AddItem(new UIMenuItem("Frogger"));
            spawnMenu.AddItem(new UIMenuItem("Frogger2"));
            spawnMenu.AddItem(new UIMenuItem("Fugitive"));
            spawnMenu.AddItem(new UIMenuItem("Fusilade"));
            spawnMenu.AddItem(new UIMenuItem("Futo"));
            spawnMenu.AddItem(new UIMenuItem("Gauntlet"));
            spawnMenu.AddItem(new UIMenuItem("Gburrito"));
            spawnMenu.AddItem(new UIMenuItem("Granger"));
            spawnMenu.AddItem(new UIMenuItem("Gresley"));
            spawnMenu.AddItem(new UIMenuItem("Habanero"));
            spawnMenu.AddItem(new UIMenuItem("Handler"));
            spawnMenu.AddItem(new UIMenuItem("Hauler"));
            spawnMenu.AddItem(new UIMenuItem("Hexer"));
            spawnMenu.AddItem(new UIMenuItem("Hotknife"));
            spawnMenu.AddItem(new UIMenuItem("Infernus"));
            spawnMenu.AddItem(new UIMenuItem("Ingot"));
            spawnMenu.AddItem(new UIMenuItem("Intruder"));
            spawnMenu.AddItem(new UIMenuItem("Issi2"));
            spawnMenu.AddItem(new UIMenuItem("Jackal"));
            spawnMenu.AddItem(new UIMenuItem("Jb700"));
            spawnMenu.AddItem(new UIMenuItem("Jet"));
            spawnMenu.AddItem(new UIMenuItem("Jetmax"));
            spawnMenu.AddItem(new UIMenuItem("Journey"));
            spawnMenu.AddItem(new UIMenuItem("Khamelion"));
            spawnMenu.AddItem(new UIMenuItem("Ladstalker"));
            spawnMenu.AddItem(new UIMenuItem("Lazer"));
            spawnMenu.AddItem(new UIMenuItem("Lguard"));
            spawnMenu.AddItem(new UIMenuItem("Luxor"));
            spawnMenu.AddItem(new UIMenuItem("Mammatus"));
            spawnMenu.AddItem(new UIMenuItem("Manana"));
            spawnMenu.AddItem(new UIMenuItem("Marquis"));
            spawnMenu.AddItem(new UIMenuItem("Maverick"));
            spawnMenu.AddItem(new UIMenuItem("Mesa"));
            spawnMenu.AddItem(new UIMenuItem("Mesa2"));
            spawnMenu.AddItem(new UIMenuItem("Mesa3"));
            spawnMenu.AddItem(new UIMenuItem("Minivan"));
            spawnMenu.AddItem(new UIMenuItem("Mixer"));
            spawnMenu.AddItem(new UIMenuItem("Mixer2"));
            spawnMenu.AddItem(new UIMenuItem("Monroe"));
            spawnMenu.AddItem(new UIMenuItem("Mower"));
            spawnMenu.AddItem(new UIMenuItem("Mule"));
            spawnMenu.AddItem(new UIMenuItem("Mule2"));
            spawnMenu.AddItem(new UIMenuItem("Nemesis"));
            spawnMenu.AddItem(new UIMenuItem("Ninef"));
            spawnMenu.AddItem(new UIMenuItem("Ninef2"));
            spawnMenu.AddItem(new UIMenuItem("Oracle"));
            spawnMenu.AddItem(new UIMenuItem("Oracle2"));
            spawnMenu.AddItem(new UIMenuItem("Packer"));
            spawnMenu.AddItem(new UIMenuItem("Patriot"));
            spawnMenu.AddItem(new UIMenuItem("Pbus"));
            spawnMenu.AddItem(new UIMenuItem("Pcj"));
            spawnMenu.AddItem(new UIMenuItem("Penumbra"));
            spawnMenu.AddItem(new UIMenuItem("Peyote"));
            spawnMenu.AddItem(new UIMenuItem("Phantom"));
            spawnMenu.AddItem(new UIMenuItem("Phoenix"));
            spawnMenu.AddItem(new UIMenuItem("Picador"));
            spawnMenu.AddItem(new UIMenuItem("Police"));
            spawnMenu.AddItem(new UIMenuItem("Police2"));
            spawnMenu.AddItem(new UIMenuItem("Police3"));
            spawnMenu.AddItem(new UIMenuItem("Police4"));
            spawnMenu.AddItem(new UIMenuItem("Policeb"));
            spawnMenu.AddItem(new UIMenuItem("Policeold1"));
            spawnMenu.AddItem(new UIMenuItem("Policeold2"));
            spawnMenu.AddItem(new UIMenuItem("Policet"));
            spawnMenu.AddItem(new UIMenuItem("Polmav"));
            spawnMenu.AddItem(new UIMenuItem("Pony"));
            spawnMenu.AddItem(new UIMenuItem("Pony2"));
            spawnMenu.AddItem(new UIMenuItem("Pounder"));
            spawnMenu.AddItem(new UIMenuItem("Praire"));
            spawnMenu.AddItem(new UIMenuItem("Pranger"));
            spawnMenu.AddItem(new UIMenuItem("Predator"));
            spawnMenu.AddItem(new UIMenuItem("Premier"));
            spawnMenu.AddItem(new UIMenuItem("Primo"));
            spawnMenu.AddItem(new UIMenuItem("Radi"));
            spawnMenu.AddItem(new UIMenuItem("Rancherxl"));
            spawnMenu.AddItem(new UIMenuItem("Rancherxl2"));
            spawnMenu.AddItem(new UIMenuItem("Rapidgt"));
            spawnMenu.AddItem(new UIMenuItem("Rapidgt2"));
            spawnMenu.AddItem(new UIMenuItem("Ratloader"));
            spawnMenu.AddItem(new UIMenuItem("Rebel"));
            spawnMenu.AddItem(new UIMenuItem("Rebel2"));
            spawnMenu.AddItem(new UIMenuItem("Regina"));
            spawnMenu.AddItem(new UIMenuItem("Rentalbus"));
            spawnMenu.AddItem(new UIMenuItem("Rhino"));
            spawnMenu.AddItem(new UIMenuItem("Riot"));
            spawnMenu.AddItem(new UIMenuItem("Ripley"));
            spawnMenu.AddItem(new UIMenuItem("Rocoto"));
            spawnMenu.AddItem(new UIMenuItem("Romero"));
            spawnMenu.AddItem(new UIMenuItem("Rubble"));
            spawnMenu.AddItem(new UIMenuItem("Ruffian"));
            spawnMenu.AddItem(new UIMenuItem("Ruiner"));
            spawnMenu.AddItem(new UIMenuItem("Rumpo"));
            spawnMenu.AddItem(new UIMenuItem("Rumpo2"));
            spawnMenu.AddItem(new UIMenuItem("Sabregt"));
            spawnMenu.AddItem(new UIMenuItem("Sadler"));
            spawnMenu.AddItem(new UIMenuItem("Sadler2"));
            spawnMenu.AddItem(new UIMenuItem("Sanchez"));
            spawnMenu.AddItem(new UIMenuItem("Sanchez2"));
            spawnMenu.AddItem(new UIMenuItem("Sandking"));
            spawnMenu.AddItem(new UIMenuItem("Sandking2"));
            spawnMenu.AddItem(new UIMenuItem("Schafter2"));
            spawnMenu.AddItem(new UIMenuItem("Schwarzer"));
            spawnMenu.AddItem(new UIMenuItem("Scorcher"));
            spawnMenu.AddItem(new UIMenuItem("Scrap"));
            spawnMenu.AddItem(new UIMenuItem("Seashark"));
            spawnMenu.AddItem(new UIMenuItem("Seashark2"));
            spawnMenu.AddItem(new UIMenuItem("Seminole"));
            spawnMenu.AddItem(new UIMenuItem("Sentinel"));
            spawnMenu.AddItem(new UIMenuItem("Sentinel2"));
            spawnMenu.AddItem(new UIMenuItem("Serrano"));
            spawnMenu.AddItem(new UIMenuItem("Shamal"));
            spawnMenu.AddItem(new UIMenuItem("Sheriff"));
            spawnMenu.AddItem(new UIMenuItem("Sheriff2"));
            spawnMenu.AddItem(new UIMenuItem("Skylift"));
            spawnMenu.AddItem(new UIMenuItem("Speedo"));
            spawnMenu.AddItem(new UIMenuItem("Speedo2"));
            spawnMenu.AddItem(new UIMenuItem("Squalo"));
            spawnMenu.AddItem(new UIMenuItem("Stanier"));
            spawnMenu.AddItem(new UIMenuItem("Stinger"));
            spawnMenu.AddItem(new UIMenuItem("Stingergt"));
            spawnMenu.AddItem(new UIMenuItem("Stockade"));
            spawnMenu.AddItem(new UIMenuItem("Stockade3"));
            spawnMenu.AddItem(new UIMenuItem("Stratum"));
            spawnMenu.AddItem(new UIMenuItem("Stretch"));
            spawnMenu.AddItem(new UIMenuItem("Stunt"));
            spawnMenu.AddItem(new UIMenuItem("Submersible"));
            spawnMenu.AddItem(new UIMenuItem("Sultan"));
            spawnMenu.AddItem(new UIMenuItem("Suntrap"));
            spawnMenu.AddItem(new UIMenuItem("Superd"));
            spawnMenu.AddItem(new UIMenuItem("Surano"));
            spawnMenu.AddItem(new UIMenuItem("Surfer"));
            spawnMenu.AddItem(new UIMenuItem("Surfer2"));
            spawnMenu.AddItem(new UIMenuItem("Surge"));
            spawnMenu.AddItem(new UIMenuItem("Taco"));
            spawnMenu.AddItem(new UIMenuItem("Tailgater"));
            spawnMenu.AddItem(new UIMenuItem("Tankercar"));
            spawnMenu.AddItem(new UIMenuItem("Taxi"));
            spawnMenu.AddItem(new UIMenuItem("Tiptruck"));
            spawnMenu.AddItem(new UIMenuItem("Tiptruck2"));
            spawnMenu.AddItem(new UIMenuItem("Titan"));
            spawnMenu.AddItem(new UIMenuItem("Tornado"));
            spawnMenu.AddItem(new UIMenuItem("Tornado2"));
            spawnMenu.AddItem(new UIMenuItem("Tornado3"));
            spawnMenu.AddItem(new UIMenuItem("Tornado4"));
            spawnMenu.AddItem(new UIMenuItem("Tourbus"));
            spawnMenu.AddItem(new UIMenuItem("Towtruck"));
            spawnMenu.AddItem(new UIMenuItem("Towtruck2"));
            spawnMenu.AddItem(new UIMenuItem("Tractor"));
            spawnMenu.AddItem(new UIMenuItem("Tractor2"));
            spawnMenu.AddItem(new UIMenuItem("Tractor3"));
            spawnMenu.AddItem(new UIMenuItem("Trash"));
            spawnMenu.AddItem(new UIMenuItem("Tropic"));
            spawnMenu.AddItem(new UIMenuItem("Utilitruck"));
            spawnMenu.AddItem(new UIMenuItem("Utilitruck2"));
            spawnMenu.AddItem(new UIMenuItem("Utilitruck3"));
            spawnMenu.AddItem(new UIMenuItem("Vacca"));
            spawnMenu.AddItem(new UIMenuItem("Vader"));
            spawnMenu.AddItem(new UIMenuItem("Velum"));
            spawnMenu.AddItem(new UIMenuItem("Vigero"));
            spawnMenu.AddItem(new UIMenuItem("Voltic"));
            spawnMenu.AddItem(new UIMenuItem("Voodoo2"));
            spawnMenu.AddItem(new UIMenuItem("Washington"));
            spawnMenu.AddItem(new UIMenuItem("Youga"));
            spawnMenu.AddItem(new UIMenuItem("Zion"));
            spawnMenu.AddItem(new UIMenuItem("Zion2"));
            spawnMenu.AddItem(new UIMenuItem("Ztype"));
            spawnMenu.AddItem(new UIMenuItem("Bifta DLC Beach Bum"));
            spawnMenu.AddItem(new UIMenuItem("Kalahari DLC Beach Bum"));
            spawnMenu.AddItem(new UIMenuItem("Paradise DLC Beach Bum"));
            spawnMenu.AddItem(new UIMenuItem("Speeder DLC Beach Bum"));
            spawnMenu.AddItem(new UIMenuItem("Alpha DLC The Business"));
            spawnMenu.AddItem(new UIMenuItem("Jester DLC The Business"));
            spawnMenu.AddItem(new UIMenuItem("TurismoR DLC The Business"));
            spawnMenu.AddItem(new UIMenuItem("Vestra DLC The Business"));
            spawnMenu.AddItem(new UIMenuItem("Huntley DLC The High Life"));
            spawnMenu.AddItem(new UIMenuItem("Massacro DLC The High Life"));
            spawnMenu.AddItem(new UIMenuItem("Thrust DLC The High Life"));
            spawnMenu.AddItem(new UIMenuItem("Zentorno DLC The High Life"));
            spawnMenu.AddItem(new UIMenuItem("Blade DLC I'm Not a Hipster"));
            spawnMenu.AddItem(new UIMenuItem("Dubsta3 DLC I'm Not a Hipster"));
            spawnMenu.AddItem(new UIMenuItem("Glendale DLC I'm Not a Hipster"));
            spawnMenu.AddItem(new UIMenuItem("Panto DLC I'm Not a Hipster"));
            spawnMenu.AddItem(new UIMenuItem("Pigalle DLC I'm Not a Hipster"));
            spawnMenu.AddItem(new UIMenuItem("Rhapsody DLC I'm Not a Hipster"));
            spawnMenu.AddItem(new UIMenuItem("Warrener DLC I'm Not a Hipster"));
            spawnMenu.AddItem(new UIMenuItem("Monster DLC Indipendence Day"));
            spawnMenu.AddItem(new UIMenuItem("Sovereign DLC Indipendence Day"));
            spawnMenu.AddItem(new UIMenuItem("Furoregt DLC Last Team Standing"));
            spawnMenu.AddItem(new UIMenuItem("Hakuchou DLC Last Team Standing"));
            spawnMenu.AddItem(new UIMenuItem("Innovation DLC Last Team Standing"));
            spawnMenu.AddItem(new UIMenuItem("Besra DLC The San Andreas Flight School"));
            spawnMenu.AddItem(new UIMenuItem("Coquette2 DLC The San Andreas Flight School"));
            spawnMenu.AddItem(new UIMenuItem("Miljet DLC The San Andreas Flight School"));
            spawnMenu.AddItem(new UIMenuItem("Swift DLC The San Andreas Flight School"));
            spawnMenu.AddItem(new UIMenuItem("Btype DLC The Valentine Day Massacre"));
            spawnMenu.AddItem(new UIMenuItem("Blimp2"));
            spawnMenu.AddItem(new UIMenuItem("Blista2"));
            spawnMenu.AddItem(new UIMenuItem("Blista3"));
            spawnMenu.AddItem(new UIMenuItem("Buffalo3"));
            spawnMenu.AddItem(new UIMenuItem("Dodo"));
            spawnMenu.AddItem(new UIMenuItem("Dominator2"));
            spawnMenu.AddItem(new UIMenuItem("Dukes"));
            spawnMenu.AddItem(new UIMenuItem("Dukes2"));
            spawnMenu.AddItem(new UIMenuItem("Gauntlet2"));
            spawnMenu.AddItem(new UIMenuItem("Marshall"));
            spawnMenu.AddItem(new UIMenuItem("Stallion"));
            spawnMenu.AddItem(new UIMenuItem("Stallion2"));
            spawnMenu.AddItem(new UIMenuItem("Submersible2"));
            spawnMenu.AddItem(new UIMenuItem("Jester2 DLC Festive Surprise"));
            spawnMenu.AddItem(new UIMenuItem("Massacro2 DLC Festive Surprise"));
            spawnMenu.AddItem(new UIMenuItem("Ratloader2 DLC Festive Surprise"));
            spawnMenu.AddItem(new UIMenuItem("Slamvan DLC Festive Surprise"));
            spawnMenu.AddItem(new UIMenuItem("Btype2 DLC Halloween"));
            spawnMenu.AddItem(new UIMenuItem("Lurcher DLC Halloween"));
            spawnMenu.AddItem(new UIMenuItem("Barracks3 DLC Heists"));
            spawnMenu.AddItem(new UIMenuItem("Boxville4 DLC Heists"));
            spawnMenu.AddItem(new UIMenuItem("Casco DLC Heists"));
            spawnMenu.AddItem(new UIMenuItem("Dinghy3 DLC Heists"));
            spawnMenu.AddItem(new UIMenuItem("Enduro DLC Heists"));
            spawnMenu.AddItem(new UIMenuItem("Gburrito2 DLC Heists"));
            spawnMenu.AddItem(new UIMenuItem("Guardian DLC Heists"));
            spawnMenu.AddItem(new UIMenuItem("Hydra DLC Heists"));
            spawnMenu.AddItem(new UIMenuItem("Insurgent DLC Heists"));
            spawnMenu.AddItem(new UIMenuItem("Insurgent2 DLC Heists"));
            spawnMenu.AddItem(new UIMenuItem("Kuruma DLC Heists"));
            spawnMenu.AddItem(new UIMenuItem("Kuruma2 DLC Heists"));
            spawnMenu.AddItem(new UIMenuItem("Lectro DLC Heists"));
            spawnMenu.AddItem(new UIMenuItem("Mule3 DLC Heists"));
            spawnMenu.AddItem(new UIMenuItem("Savage DLC Heists"));
            spawnMenu.AddItem(new UIMenuItem("Slamvan2 DLC Heists"));
            spawnMenu.AddItem(new UIMenuItem("Technical DLC Heists"));
            spawnMenu.AddItem(new UIMenuItem("Trash2 DLC Heists"));
            spawnMenu.AddItem(new UIMenuItem("Valkyrie DLC Heists"));
            spawnMenu.AddItem(new UIMenuItem("Velum2 DLC Heists"));
            spawnMenu.AddItem(new UIMenuItem("Buccaner2 DLC Lowrider"));
            spawnMenu.AddItem(new UIMenuItem("Chino2 DLC Lowrider"));
            spawnMenu.AddItem(new UIMenuItem("Faction DLC Lowrider"));
            spawnMenu.AddItem(new UIMenuItem("Faction2 DLC Lowrider"));
            spawnMenu.AddItem(new UIMenuItem("Moonbeam DLC Lowrider"));
            spawnMenu.AddItem(new UIMenuItem("Moonbeam2 DLC Lowrider"));
            spawnMenu.AddItem(new UIMenuItem("Primo2 DLC Lowrider"));
            spawnMenu.AddItem(new UIMenuItem("Voodoo DLC Lowrider"));
            spawnMenu.AddItem(new UIMenuItem("Feltzer3 DLC Ill Gotten Gains Part 1"));
            spawnMenu.AddItem(new UIMenuItem("Luxor2 DLC Ill Gotten Gains Part 1"));
            spawnMenu.AddItem(new UIMenuItem("Osiris DLC Ill Gotten Gains Part 1"));
            spawnMenu.AddItem(new UIMenuItem("Swift2 DLC Ill Gotten Gains Part 1"));
            spawnMenu.AddItem(new UIMenuItem("Virgo DLC Ill Gotten Gains Part 1"));
            spawnMenu.AddItem(new UIMenuItem("Windsor DLC Ill Gotten Gains Part 1"));
            spawnMenu.AddItem(new UIMenuItem("Brawler DLC Ill Gotten Gains Part 2"));
            spawnMenu.AddItem(new UIMenuItem("Chino DLC Ill Gotten Gains Part 2"));
            spawnMenu.AddItem(new UIMenuItem("Coquette3 DLC Ill Gotten Gains Part 2"));
            spawnMenu.AddItem(new UIMenuItem("T20 DLC Ill Gotten Gains Part 2"));
            spawnMenu.AddItem(new UIMenuItem("Toro DLC Ill Gotten Gains Part 2"));
            spawnMenu.AddItem(new UIMenuItem("Vindicator DLC Ill Gotten Gains Part 2"));
            spawnMenu.OnItemSelect += OnItemSelect;
            spawnMenu.RefreshIndex();
            #endregion
            mainMenu.BindMenuToItem(generalMenu, GOptions);
            mainMenu.BindMenuToItem(carMenu, COptions);
            mainMenu.BindMenuToItem(playerMenu, POptions);
            mainMenu.BindMenuToItem(timeMenu, TOptions);
            mainMenu.BindMenuToItem(weatherMenu, WeOptions);
            mainMenu.BindMenuToItem(weaponMenu, WOptions);
            mainMenu.BindMenuToItem(teleportMenu, TeOptions);
            mainMenu.BindMenuToItem(spawnMenu, SpawnOptions);
        }
All Usage Examples Of NativeUI.MenuPool::Add