private void smallBlockOverlaysToolStripMenuItem_Click(object sender, EventArgs e)
{
GFX.RepatchBlocks(smallBlockOverlaysToolStripMenuItem.Checked);
Properties.Settings.Default.SmallBlockOverlays = smallBlockOverlaysToolStripMenuItem.Checked;
Properties.Settings.Default.Save();
Level.ReRenderAll();
levelEditorControl1.updateTileCache(true);
Invalidate(true);
}