MrGravity.WorldSelect.HandleAKey C# (CSharp) Method

HandleAKey() private method

Handles when the A key is pressed
private HandleAKey ( GameStates &gameState, Level &currentLevel ) : void
gameState GameStates
currentLevel Level
return void
        private void HandleAKey(ref GameStates gameState, ref Level currentLevel)
        {
            if (_mControls.IsAPressed(false) || _mControls.IsStartPressed(false))
            {
                if (_mShowCongrats)
                { _mShowCongrats = false; return; }

                if (GameSound.Volume != 0)
                    GameSound.MenuSoundSelect.Play();

                if (_mLevels[_mCurrentWorld * 6 + _mCurrentIndex].Unlocked)
                    _mLoading = StartLoad;
            #if XBOX360
                else if (TrialMode)
                {
                    gameState = GameStates.WorldPurchaseScreen;
                }
            #endif

                //Handle level select
            }
        }