private void HandleAKey(ref GameStates gameState, ref Level currentLevel)
{
if (_mControls.IsAPressed(false) || _mControls.IsStartPressed(false))
{
if (_mShowCongrats)
{ _mShowCongrats = false; return; }
if (GameSound.Volume != 0)
GameSound.MenuSoundSelect.Play();
if (_mLevels[_mCurrentWorld * 6 + _mCurrentIndex].Unlocked)
_mLoading = StartLoad;
#if XBOX360
else if (TrialMode)
{
gameState = GameStates.WorldPurchaseScreen;
}
#endif
//Handle level select
}
}