public void Update(GameTime gameTime, ref GameStates gameState, ref Level currentLevel)
{
HandleDirectionKeys();
if(_mControls.IsAPressed(false)||_mControls.IsStartPressed(false))
HandleAPressed(ref gameState,ref currentLevel);
if (_mControls.IsBackPressed(false) || _mControls.IsBPressed(false))
{
gameState = GameStates.MainMenu;
_mCurrentPage = 0;
_mCurrentIndex = 1;
}
}