public int GetStar(StarTypes starType)
{
var starCount = 0;
if (starType == StarTypes.Collection)
starCount = CollectStar = Math.Max(CollectStar, Level.CollectionStar);
else if (starType == StarTypes.Death)
starCount = DeathStar = Math.Max(DeathStar, Level.DeathStar);
else
starCount = TimerStar = Math.Max(TimerStar, Level.TimerStar);
return starCount;
}