/// <summary>
/// Emits the constant operands.
/// </summary>
/// <param name="node">The node.</param>
protected void EmitFloatingPointConstants(InstructionNode node)
{
for (int i = 0; i < node.OperandCount; i++)
{
var operand = node.GetOperand(i);
if (operand == null || !operand.IsConstant || !operand.IsR)
continue;
if (operand.IsUnresolvedConstant)
continue;
var v1 = AllocateVirtualRegister(operand.Type);
var symbol = (operand.IsR4) ?
MethodCompiler.Linker.GetConstantSymbol(operand.ConstantSingleFloatingPoint)
: MethodCompiler.Linker.GetConstantSymbol(operand.ConstantDoubleFloatingPoint);
var s1 = Operand.CreateLabel(operand.Type, symbol.Name);
var before = new Context(node).InsertBefore();
if (operand.IsR4)
{
before.SetInstruction(X86.MovssLoad, InstructionSize.Size32, v1, s1, ConstantZero);
}
else
{
before.SetInstruction(X86.MovsdLoad, InstructionSize.Size64, v1, s1, ConstantZero);
}
node.SetOperand(i, v1);
}
}