public void SetStructFieldAssigned(DefiniteAssignmentBitSet vector, string field_name)
{
if (vector[Offset])
{
return;
}
int field_idx = TypeInfo.GetFieldIndex(field_name);
if (field_idx == 0)
{
return;
}
var complex_field = TypeInfo.GetStructField(field_name);
if (complex_field != null)
{
vector.Set(Offset + complex_field.Offset, complex_field.TotalLength);
}
else
{
vector.Set(Offset + field_idx);
}
IsEverAssigned = true;
//
// Each field must be assigned before setting master bit
//
for (int i = Offset + 1; i < TypeInfo.TotalLength + Offset; i++)
{
if (!vector[i])
{
return;
}
}
//
// Set master struct flag to assigned when all tested struct
// fields have been assigned
//
vector.Set(Offset);
}