ModelViewer.Renderer.PixelShaderInfo.Dispose C# (CSharp) Method

Dispose() protected method

protected Dispose ( bool disposeManaged ) : void
disposeManaged bool
return void
        protected override void Dispose(bool disposeManaged)
        {
            base.Dispose(disposeManaged);

            if (Shader != null) { Shader.Dispose(); Shader = null; }
        }