internal static byte[] LoadEffectResource(string name)
{
#if WINRT
var assembly = typeof(Effect).GetTypeInfo().Assembly;
#else
var assembly = typeof(Effect).Assembly;
#endif
var stream = assembly.GetManifestResourceStream(name);
using (var ms = new MemoryStream())
{
stream.CopyTo(ms);
return ms.ToArray();
}
}