public VertexPositionTexture ( float x, float y, float z, float u, float v ) : System | ||
x | float | |
y | float | |
z | float | |
u | float | |
v | float | |
return | System |
public VertexPositionTexture(float x, float y, float z, float u, float v)
{
Position = new Vector3(x, y, z);
this.u = u;
this.v = v;
r = byte.MaxValue;
g = byte.MaxValue;
b = byte.MaxValue;
a = byte.MaxValue;
}
VertexPositionTexture::VertexPositionTexture ( float x, float y, float z, float u, float v, FastColor c ) : System |