LibMPlayerCommon.MPlayer.MplayerBackend C# (CSharp) Method

MplayerBackend() private method

private MplayerBackend ( ) : string
return string
        private string MplayerBackend()
        {
            string backend;
            if (this._mplayerBackend == MplayerBackends.Direct3D)
            {
                backend = "direct3d";
            }
            else if (this._mplayerBackend == MplayerBackends.X11)
            {
                backend = "x11";
            }
            else if (this._mplayerBackend == MplayerBackends.Vdpau)
            {
                backend = "vdpau";
            }
            else if (this._mplayerBackend == MplayerBackends.XV)
            {
                backend = "xv";
            }
            else if (this._mplayerBackend == MplayerBackends.Quartz)
            {
                backend = "quartz";
            }
            else if (this._mplayerBackend == MplayerBackends.CoreVideo)
            {
                backend = "corevideo";
            }
            else if (this._mplayerBackend == MplayerBackends.SDL)
            {
                backend = "sdl";
            }
            else if (this._mplayerBackend == MplayerBackends.GL)
            {
                backend = "gl";
            }
            else if (this._mplayerBackend == MplayerBackends.GL2)
            {
                backend = "gl2";
            }
            else if (this._mplayerBackend == MplayerBackends.ASCII)
            {
                backend = "aa";
            }
            else if (this._mplayerBackend == MplayerBackends.ColorASCII)
            {
                backend = "caca";
            }
            else if (this._mplayerBackend == MplayerBackends.Directfb)
            {
                backend = "directfb";
            }
            else if (this._mplayerBackend == MplayerBackends.Wii)
            {
                backend = "wii";
            }
            else if (this._mplayerBackend == MplayerBackends.V4l2)
            {
                backend = "v4l2";
            }
            else if (this._mplayerBackend == MplayerBackends.VESA)
            {
                backend = "vesa";
            }
            else
            {
                backend = "opengl";
            }

            return backend;
        }