KinectDaemon.Server.SendPacketTo C# (CSharp) Method

SendPacketTo() private method

private SendPacketTo ( NetworkStream clientStream ) : void
clientStream NetworkStream
return void
        private void SendPacketTo(NetworkStream clientStream)
        {
            if (IsShuttingDown) return;

            KinectPacket packet = new KinectPacket();
            lock (_kinect.Joints)   ///Kinect code can drop joints from array so make sure to lock
            {
                foreach (KeyValuePair<string, KinectPoint> kvp in _kinect.Joints)
                {
                    //Console.WriteLine(kvp.Key + " " + kvp.Value.ToString());
                    packet.Messages.Add(kvp.Key, kvp.Value);
                }
            }
            byte[] data = SerializationUtils.SerializeToByteArray(packet);

            try
            {
                clientStream.Write(data, 0, data.Length);
                clientStream.Flush();
            }
            catch
            {
                //Do nothing
            }
        }