public void leaveWorld()
{
// Dbg.DEBUG_MSG(className + "::leaveWorld: " + id);
inWorld = false;
try{
onLeaveWorld();
}
catch (Exception e)
{
Dbg.ERROR_MSG(className + "::onLeaveWorld: error=" + e.ToString());
}
Event.fireOut("onLeaveWorld", new object[]{this});
}