Interactive.Detail.Totem.GoalReachedNode C# (CSharp) Method

GoalReachedNode() protected method

protected GoalReachedNode ( Path.Node, node ) : void
node Path.Node,
return void
        protected void GoalReachedNode(Node node)
        {
            if (node.Id == positionToGo)
            {
                myAnimator.SetTrigger("Land");
                GameManagerForStates.Goal();
            }

            if(totem.SoundToGetReach != null)
                SoundManager.Instance.Play (totem.SoundToGetReach);
        }