private void CheckMoves()
{
if (TouchChecker.IsTouchingFromCollider (MainCamera, myCollider, false) && TouchChecker.NoHasColliderTouched ())
{
TouchChecker.SetLastColliderTouched (myCollider);
wasTouched = true;
}
if (wasTouched && PrimaryTouch.IsTouching)
TryDrag ();
if (PrimaryTouch.ReleasedTouchThisFrame && wasTouched)
ReleaseDrag ();
}