private ColorYUV(MagickColor color)
: base(color)
{
_Y = (0.29900 * color.R) + (0.58700 * color.G) + (0.11400 * color.B);
_U = (-0.14740 * color.R) - (0.28950 * color.G) + (0.43690 * color.B);
_V = (0.61500 * color.R) - (0.51500 * color.G) - (0.10000 * color.B);
}