House.House.onPlayerFlowLiquid C# (CSharp) Method

onPlayerFlowLiquid() public method

public onPlayerFlowLiquid ( PlayerFlowLiquidEvent Event ) : void
Event PlayerFlowLiquidEvent
return void
        public override void onPlayerFlowLiquid(PlayerFlowLiquidEvent Event)
        {
            Player player = Server.GetPlayerByName(Event.Sender.Name);
            if (IsInsideAnotherHouse(player.Name, (int)Event.Position.X, (int)Event.Position.Y))
            {
                Event.Cancelled = true;
                player.sendMessage("You cannot use liquid inside someone else's house", chatColor);
            }

            base.onPlayerFlowLiquid(Event);
        }