Gruppe22.Client.NetPlayer.ProcessMessage C# (CSharp) Method

ProcessMessage() private method

private ProcessMessage ( byte type, NetIncomingMessage message ) : void
type byte
message Lidgren.Network.NetIncomingMessage
return void
        private void ProcessMessage(byte type, NetIncomingMessage message)
        {
            PacketType x = (PacketType)type;
            switch (x)
            {
                case PacketType.DisableActor:
                    _parent.HandleEvent(false, Backend.Events.RemovePlayer, message.ReadInt32());

                    break;

                case PacketType.AddActor:
                    _parent.HandleEvent(false, Backend.Events.AddPlayer, (int)message.ReadInt32(), new Coords(message.ReadInt32(), message.ReadInt32()), new Player().FromXML(message.ReadString()));
                    break;
                case PacketType.UpdateMap: //Client connected
                    string map = message.ReadString();
                    int addClientId = message.ReadInt16();
                    _parent.HandleEvent(true, Backend.Events.ChangeMap, map, addClientId);
                    System.Diagnostics.Debug.WriteLine(map);
                    break;
                case PacketType.Chat:
                    _parent.HandleEvent(false, Backend.Events.ShowMessage, message.ReadString(), Color.Pink);
                    break;
                case PacketType.Trap:
                    _parent.HandleEvent(false, Backend.Events.TrapActivate, new Coords(message.ReadInt32(), message.ReadInt32()), (TrapState)message.ReadInt32());

                    break;
                case PacketType.Move:
                    _parent.HandleEvent(false, Backend.Events.MoveActor, message.ReadInt32(), (Direction)message.ReadInt32(), message.ReadInt32(),
                        new Coords(message.ReadInt32(), message.ReadInt32()), new Coords(message.ReadInt32(), message.ReadInt32())
                        );
                    break;

                case PacketType.Animate:
                    _parent.HandleEvent(false, Backend.Events.AnimateActor, message.ReadInt32(), (Activity)message.ReadInt32(), message.ReadInt32(), (Direction)message.ReadInt32());
                    break;
                case PacketType.ActorText:
                    _parent.HandleEvent(false, Backend.Events.ActorText, message.ReadInt32(), new Coords(message.ReadInt32(), message.ReadInt32()), message.ReadString());

                    // defender, _map.actors[defender].tile.coords, "Evade")
                    break;
                case PacketType.DamageActor:
                    // , defender, _map.actors[defender].tile.coords, _map.actors[defender].health, damage);
                    _parent.HandleEvent(false, Backend.Events.DamageActor, message.ReadInt32(), new Coords(message.ReadInt32(), message.ReadInt32()), message.ReadInt32(), message.ReadInt32(), message.ReadInt32(), (Direction)message.ReadInt32());
                    break;
                case PacketType.KillActor:
                    _parent.HandleEvent(false, Backend.Events.KillActor, message.ReadInt32(), new Coords(message.ReadInt32(), message.ReadInt32()), message.ReadInt32(), message.ReadInt32(), (Direction)message.ReadInt32());
                    break;
                case PacketType.PlaySound:
                    _parent.HandleEvent(false, Backend.Events.PlaySound, (SoundFX)message.ReadInt32());
                    break;
                case PacketType.Dialog:
                    //from, to, message, new Backend.DialogLine[] { new Backend.DialogLine("Goodbye", -1) }
                    _parent.HandleEvent(false, Backend.Events.Dialog, message.ReadInt32(), message.ReadInt32(), message.ReadString());
                    break;
                case PacketType.Shop:
                    _parent.HandleEvent(false, Backend.Events.Shop, message.ReadInt32(), message.ReadInt32());
                    break;
                case PacketType.GameOver:
                    _parent.HandleEvent(false, Backend.Events.GameOver, message.ReadInt32(), message.ReadInt32());
                    break;
            }
        }