public static void CreateActor(Mainmap _map, ContentManager _content, Camera _camera, string character = "")
{
Backend.Actor tmp = new Backend.Actor(Backend.ActorType.NPC, 20, 20, 20);
ActorView player = new ActorView(_camera, _map, 0, _content, Backend.Coords.Zero, tmp);
_AddActivity(_content, player, character, "walk", Backend.Activity.Walk);
_AddActivity(_content, player, character, "hit", Backend.Activity.Hit);
_AddActivity(_content, player, character, "die", Backend.Activity.Die);
_AddActivity(_content, player, character, "talk", Backend.Activity.Talk);
_AddActivity(_content, player, character, "attack", Backend.Activity.Attack);
_AddActivity(_content, player, character, "special", Backend.Activity.Special);
player.Save("Content\\" + character + ".xml");
}