public update ( |
||
a_gameTime | ||
return | void |
public override void update(GameTime a_gameTime)
{
base.update(a_gameTime);
if (KeyboardHandler.keyClicked(Keys.Up))
{
moveCurrentHover(1);
}
else if (KeyboardHandler.keyClicked(Keys.Down))
{
moveCurrentHover(-1);
}
else if (KeyboardHandler.keyClicked(Keys.Enter))
{
foreach (Button t_button in m_buttons)
{
if (t_button.getState() == Button.State.Hover)
{
t_button.invokeClickEvent();
}
}
}
}