GameFramework.UserThread.SyncMembers C# (CSharp) Method

SyncMembers() private method

private SyncMembers ( ulong guid ) : void
guid ulong
return void
        internal void SyncMembers(ulong guid)
        {
            UserInfo user = GetUserInfo(guid);
            if (null != user) {
                Msg_LC_SyncMemberList protoData = new Msg_LC_SyncMemberList();
                for (int i = 0; i < user.MemberInfos.Count; ++i) {
                    MemberInfoForMessage mi = new MemberInfoForMessage();
                    mi.Hero = user.MemberInfos[i].HeroId;
                    mi.Level = user.MemberInfos[i].Level;

                    protoData.m_Members.Add(mi);
                }
                NotifyUser(guid, LobbyMessageDefine.Msg_LC_SyncMemberList, protoData);
            }
        }