public void ProcessAddRoleData_Item(byte[] data)
{
GameBase.Network.Internal.AddRoleData_Item info = new GameBase.Network.Internal.AddRoleData_Item();
info.Create(data);
uint _key = 0;
if (!Data.AddRoleData_Item(info, ref _key))
{
Log.Instance().WriteLog("保存角色物品信息失败,角色id:" + info.item.playerid.ToString());
}
GameBase.Network.Internal.AddRoleData_Item_Ret ret = new GameBase.Network.Internal.AddRoleData_Item_Ret();
ret.id = _key;
ret.gameid = info.gameid;
ret.sordid = info.sortid;
SessionManager.Instance().SendMapServer(0, ret.GetBuffer());
}