public virtual void UnloadAll()
{
if( _allSamples == null )
{
return;
}
//_soundBank.FreeAll();
int i;
if( _allSamples != null )
{
for( i = 0; i < _allSamples.Count; i++ )
{
_allSamples[ i ].Release();
}
}
_samplesByName = null;
_allKeys = null;
_allSamples = null;
}