public void FadeInSquared( int fadeLength )
{
if( fadeLength > Count )
{
fadeLength = Count;
}
float rate = 1f / fadeLength;
int fadeIndex = _offset;
float gain;
int i;
for( i = 0; i < fadeLength; i++ )
{
gain = i * rate;
gain *= gain;
_parentArray[ fadeIndex ] *= gain;
fadeIndex++;
}
}