public static VertexColorTextureTBNSkinned Convert ( MeshVertex meshVertex )
{
VertexColorTextureTBNSkinned v;
v.Position = meshVertex.Position;
v.Tangent = MathUtil.ToHalf4( meshVertex.Tangent, 0 );
v.Binormal = MathUtil.ToHalf4( meshVertex.Binormal, 0 );
v.Normal = MathUtil.ToHalf4( meshVertex.Normal, 0 );
v.Color = meshVertex.Color0;
v.TexCoord = meshVertex.TexCoord0;
v.SkinIndices = meshVertex.SkinIndices;
v.SkinWeights = meshVertex.SkinWeights;
return v;
}
}