Fusion.Engine.Graphics.GIS.LinesGisLayer.Draw C# (CSharp) Method

Draw() public method

public Draw ( GameTime gameTime, ConstantBuffer constBuffer ) : void
gameTime Fusion.Engine.Common.GameTime
constBuffer ConstantBuffer
return void
		public override void Draw(GameTime gameTime, ConstantBuffer constBuffer)
		{
			var dev = Game.GraphicsDevice;

			if (((LineFlags) Flags).HasFlag(LineFlags.THIN_LINE)) {
				dev.PipelineState = thinFactory[Flags];
			}
			else {
				dev.PipelineState = factory[Flags];
			}

			if (isDirty) {
				linesConstantBuffer.SetData(linesConstData);
				isDirty = false;
			}

			dev.GeometryShaderConstants[0]	= constBuffer;
			dev.VertexShaderConstants[0]	= constBuffer;
			dev.PixelShaderConstants[0]		= constBuffer;
			dev.PixelShaderConstants[1]		= linesConstantBuffer;

			dev.PixelShaderResources[0] = Texture;
			dev.PixelShaderSamplers[0]	= SamplerState.AnisotropicWrap;


			dev.SetupVertexInput(currentBuffer, null);
			dev.Draw(currentBuffer.Capacity, 0);
		}