Forex_Strategy_Builder.Force_Index.Calculate C# (CSharp) Method

Calculate() public method

Calculates the indicator's components
public Calculate ( SlotTypes slotType ) : void
slotType SlotTypes
return void
        public override void Calculate(SlotTypes slotType)
        {
            // Reading the parameters
            MAMethod  maMethod = (MAMethod)IndParam.ListParam[1].Index;
            BasePrice price    = (BasePrice)IndParam.ListParam[2].Index;
            int       iPeriod  = (int)IndParam.NumParam[0].Value;
            int       iPrvs    = IndParam.CheckParam[0].Checked ? 1 : 0;

            // Calculation
            int iFirstBar = iPeriod + 2;

            double[] adFI = new double[Bars];
            double[] adMA = MovingAverage(iPeriod, 0, maMethod, Price(price));

            for (int iBar = iFirstBar; iBar < Bars; iBar++)
            {
                adFI[iBar] = Volume[iBar] * (adMA[iBar] - adMA[iBar - 1]);
            }

            // Saving the components
            Component = new IndicatorComp[3];

            Component[0] = new IndicatorComp();
            Component[0].CompName   = "Force Index";
            Component[0].DataType   = IndComponentType.IndicatorValue;
            Component[0].ChartType  = IndChartType.Line;
            Component[0].ChartColor = Color.LightSeaGreen;
            Component[0].FirstBar   = iFirstBar;
            Component[0].Value      = adFI;

            Component[1] = new IndicatorComp();
            Component[1].ChartType = IndChartType.NoChart;
            Component[1].FirstBar  = iFirstBar;
            Component[1].Value     = new double[Bars];

            Component[2] = new IndicatorComp();
            Component[2].ChartType = IndChartType.NoChart;
            Component[2].FirstBar  = iFirstBar;
            Component[2].Value     = new double[Bars];

            // Sets the Component's type
            if (slotType == SlotTypes.OpenFilter)
            {
                Component[1].DataType = IndComponentType.AllowOpenLong;
                Component[1].CompName = "Is long entry allowed";
                Component[2].DataType = IndComponentType.AllowOpenShort;
                Component[2].CompName = "Is short entry allowed";
            }
            else if (slotType == SlotTypes.CloseFilter)
            {
                Component[1].DataType = IndComponentType.ForceCloseLong;
                Component[1].CompName = "Close out long position";
                Component[2].DataType = IndComponentType.ForceCloseShort;
                Component[2].CompName = "Close out short position";
            }

            // Calculation of the logic
            IndicatorLogic indLogic = IndicatorLogic.It_does_not_act_as_a_filter;

            switch (IndParam.ListParam[0].Text)
            {
                case "The Force Index rises":
                    indLogic = IndicatorLogic.The_indicator_rises;
                    break;

                case "The Force Index falls":
                    indLogic = IndicatorLogic.The_indicator_falls;
                    break;

                case "The Force Index is higher than the zero line":
                    indLogic = IndicatorLogic.The_indicator_is_higher_than_the_level_line;
                    break;

                case "The Force Index is lower than the zero line":
                    indLogic = IndicatorLogic.The_indicator_is_lower_than_the_level_line;
                    break;

                case "The Force Index crosses the zero line upward":
                    indLogic = IndicatorLogic.The_indicator_crosses_the_level_line_upward;
                    break;

                case "The Force Index crosses the zero line downward":
                    indLogic = IndicatorLogic.The_indicator_crosses_the_level_line_downward;
                    break;

                case "The Force Index changes its direction upward":
                    indLogic = IndicatorLogic.The_indicator_changes_its_direction_upward;
                    break;

                case "The Force Index changes its direction downward":
                    indLogic = IndicatorLogic.The_indicator_changes_its_direction_downward;
                    break;

                default:
                    break;
            }

            OscillatorLogic(iFirstBar, iPrvs, adFI, 0, 0, ref Component[1], ref Component[2], indLogic);

            return;
        }