protected override void MenuNextHistory_OnClick(object sender, EventArgs e)
{
if (Data.GeneratorHistory.Count > 0 && Data.GenHistoryIndex < Data.GeneratorHistory.Count - 1)
{
Data.GenHistoryIndex++;
Data.Strategy = Data.GeneratorHistory[Data.GenHistoryIndex].Clone();
RebuildStrategyLayout();
Calculate(true);
}
return;
}