FlatRedBall_Spriter.SpriterObject.StartAnimation C# (CSharp) Method

StartAnimation() public method

public StartAnimation ( ) : void
return void
        public void StartAnimation()
        {
            ResetAnimation();
            Animating = true;
        }

Same methods

SpriterObject::StartAnimation ( string animationName ) : void

Usage Example

        public void Test2Objects()
        {
            var so = new SpriterObject("Global", false);

            var sprite = new ScaledSprite();
            var pivot = new ScaledPositionedObject();
            var sprite2 = new ScaledSprite();
            var pivot2 = new ScaledPositionedObject();

            pivot.AttachTo(so, true);
            sprite.AttachTo(pivot, true);

            pivot2.AttachTo(so, true);
            sprite2.AttachTo(pivot2, true);
            so.Animations.Add("", new SpriterObjectAnimation("", true, 2.0f, new List<KeyFrame>()));

            var keyFrame = new KeyFrame
            {
                Time = 0
            };
            keyFrame.Values[pivot] = new KeyFrameValues
            {
                RelativePosition = Vector3.Zero
            };
            keyFrame.Values[pivot2] = new KeyFrameValues
            {
                RelativePosition = Vector3.Zero
            };

            so.Animations[""].KeyFrames.Add(keyFrame);

            keyFrame = new KeyFrame
            {
                Time = 1.0f
            };
            keyFrame.Values[pivot] = new KeyFrameValues
            {
                RelativePosition = new Vector3(0f, 10f, 0f)
            };
            keyFrame.Values[pivot2] = new KeyFrameValues
            {
                RelativePosition = new Vector3(10f, 0f, 0f)
            };

            so.Animations[""].KeyFrames.Add(keyFrame);

            so.ObjectList.Add(sprite);
            so.ObjectList.Add(pivot);
            so.ObjectList.Add(sprite2);
            so.ObjectList.Add(pivot2);

            so.StartAnimation();
            TimeManager.CurrentTime += .5;
            so.TimedActivity(.5f, 0f, 0f);

            Assert.AreEqual(5f, so.ObjectList[1].Position.Y);
            Assert.AreEqual(5f, so.ObjectList[3].Position.X);

            TimeManager.CurrentTime += .25;
            so.TimedActivity(.25f, 0f, 0f);
            Assert.AreEqual(7.5f, so.ObjectList[1].Position.Y);
            Assert.AreEqual(7.5f, so.ObjectList[3].Position.X);
        }
All Usage Examples Of FlatRedBall_Spriter.SpriterObject::StartAnimation